- ATTRIB(WeaponPickup, m_weapon, Weapon, NULL)
- ATTRIB(WeaponPickup, m_name, string, string_null)
-#ifndef MENUQC
- ATTRIB(WeaponPickup, m_sound, Sound, SND_WEAPONPICKUP)
+ ATTRIB(WeaponPickup, m_weapon, Weapon);
+ ATTRIB(WeaponPickup, m_name, string);
+#ifdef GAMEQC
+ ATTRIB(WeaponPickup, m_sound, Sound, SND_WEAPONPICKUP);