/* crosshair */ ATTRIB(Arc, w_crosshair_size, float, 0.7);
/* wepimg */ ATTRIB(Arc, model2, string, "weaponarc");
/* refname */ ATTRIB(Arc, netname, string, "arc");
-/* wepname */ ATTRIB(Arc, message, string, _("Arc"));
+/* wepname */ ATTRIB(Arc, m_name, string, _("Arc"));
ENDCLASS(Arc)
REGISTER_WEAPON(ARC, NEW(Arc));
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-spawnfunc(weapon_arc) { weapon_defaultspawnfunc(WEP_ARC.m_id); }
+spawnfunc(weapon_arc) { weapon_defaultspawnfunc(this, WEP_ARC); }
bool W_Arc_Beam_Send(entity this, entity to, int sf)
{