]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/arc.qh
Push down spawning logic from spawnfuncs to dedicated spawning functions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / arc.qh
index 01c4f2f6a3cf7b8a71c5a5fbdd50e0ded97fe9df..4ec2d4edc98a1a59053f8a7ac8346c9f5a7bd52e 100644 (file)
@@ -1,7 +1,8 @@
 #pragma once
 
 CLASS(Arc, Weapon)
-/* ammotype  */ ATTRIB(Arc, ammo_field, .int, ammo_cells);
+/* spawnfunc */ ATTRIB(Arc, m_canonical_spawnfunc, string, "weapon_arc");
+/* ammotype  */ ATTRIB(Arc, ammo_type, int, RESOURCE_CELLS);
 /* impulse   */ ATTRIB(Arc, impulse, int, 3);
 /* flags     */ ATTRIB(Arc, spawnflags, int, WEP_TYPE_HITSCAN);
 /* rating    */ ATTRIB(Arc, bot_pickupbasevalue, float, 8000);
@@ -74,6 +75,7 @@ CLASS(Arc, Weapon)
 ENDCLASS(Arc)
 REGISTER_WEAPON(ARC, arc, NEW(Arc));
 
+SPAWNFUNC_WEAPON(weapon_arc, WEP_ARC)
 
 #ifdef GAMEQC
 const float ARC_MAX_SEGMENTS = 20;