]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/blaster.qc
Merge branch 'master' into TimePath/debug_draw
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / blaster.qc
index 2aa8bbdd6913982132027f1d31a0a8f84033bd92..51eeec3b120ee48f7fdd3a9597308709daefbbce 100644 (file)
@@ -13,7 +13,7 @@ CLASS(Blaster, Weapon)
 /* crosshair */ ATTRIB(Blaster, w_crosshair_size, float, 0.5);
 /* wepimg    */ ATTRIB(Blaster, model2, string, "weaponlaser");
 /* refname   */ ATTRIB(Blaster, netname, string, "blaster");
-/* wepname   */ ATTRIB(Blaster, message, string, _("Blaster"));
+/* wepname   */ ATTRIB(Blaster, m_name, string, _("Blaster"));
 ENDCLASS(Blaster)
 REGISTER_WEAPON(BLASTER, NEW(Blaster));
 
@@ -50,7 +50,7 @@ BLASTER_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-spawnfunc(weapon_blaster) { weapon_defaultspawnfunc(WEP_BLASTER.m_id); }
+spawnfunc(weapon_blaster) { weapon_defaultspawnfunc(this, WEP_BLASTER); }
 spawnfunc(weapon_laser) { spawnfunc_weapon_blaster(this); }
 
 void W_Blaster_Touch(void)
@@ -101,9 +101,8 @@ void W_Blaster_Attack(
        W_SetupShot_Dir(actor, s_forward, false, 3, SND(LASERGUN_FIRE), CH_WEAPON_B, atk_damage);
        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
-       entity missile = spawn();
+       entity missile = new(blasterbolt);
        missile.owner = missile.realowner = actor;
-       missile.classname = "blasterbolt";
        missile.bot_dodge = true;
        missile.bot_dodgerating = atk_damage;
        PROJECTILE_MAKETRIGGER(missile);