/* rating */ ATTRIB(Blaster, bot_pickupbasevalue, float, 0);
/* color */ ATTRIB(Blaster, wpcolor, vector, '1 0.5 0.5');
/* modelname */ ATTRIB(Blaster, mdl, string, "laser");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(Blaster, m_model, Model, MDL_BLASTER_ITEM);
#endif
/* crosshair */ ATTRIB(Blaster, w_crosshair, string, "gfx/crosshairlaser");