]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/crylink.qc
Spawnfunc whitelist
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / crylink.qc
index 08deaf78c4a81e5ade345c1e9fd8590e5fb194bf..3801b0b53c9cd57073a9704873083bf29479913d 100644 (file)
@@ -64,7 +64,7 @@ CRYLINK_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_crylink(void) { weapon_defaultspawnfunc(WEP_CRYLINK.m_id); }
+spawnfunc(weapon_crylink) { weapon_defaultspawnfunc(WEP_CRYLINK.m_id); }
 
 void W_Crylink_CheckLinks(entity e)
 {
@@ -107,7 +107,7 @@ void W_Crylink_Dequeue(entity e)
 }
 
 void W_Crylink_Reset(void)
-{
+{SELFPARAM();
        W_Crylink_Dequeue(self);
        remove(self);
 }
@@ -224,7 +224,7 @@ vector W_Crylink_LinkJoin(entity e, float jspeed)
 }
 
 void W_Crylink_LinkJoinEffect_Think(void)
-{
+{SELFPARAM();
        // is there at least 2 projectiles very close?
        entity e, p;
        float n;
@@ -289,7 +289,7 @@ float W_Crylink_Touch_WouldHitFriendly(entity projectile, float rad)
 
 // NO bounce protection, as bounces are limited!
 void W_Crylink_Touch(void)
-{
+{SELFPARAM();
        float finalhit;
        float f;
        float isprimary = !(self.projectiledeathtype & HITTYPE_SECONDARY);
@@ -334,13 +334,13 @@ void W_Crylink_Touch(void)
 }
 
 void W_Crylink_Fadethink(void)
-{
+{SELFPARAM();
        W_Crylink_Dequeue(self);
        remove(self);
 }
 
 void W_Crylink_Attack(void)
-{
+{SELFPARAM();
        float counter, shots;
        entity proj, prevproj, firstproj;
        vector s;
@@ -449,7 +449,7 @@ void W_Crylink_Attack(void)
 }
 
 void W_Crylink_Attack2(void)
-{
+{SELFPARAM();
        float counter, shots;
        entity proj, prevproj, firstproj;
        vector s;
@@ -565,7 +565,7 @@ void W_Crylink_Attack2(void)
 }
 
 bool W_Crylink(int req)
-{
+{SELFPARAM();
        float ammo_amount;
        switch(req)
        {
@@ -638,9 +638,6 @@ bool W_Crylink(int req)
                }
                case WR_INIT:
                {
-                       precache_model(W_Model("g_crylink.md3"));
-                       precache_model(W_Model("v_crylink.md3"));
-                       precache_model(W_Model("h_crylink.iqm"));
                        precache_sound(W_Sound("crylink_fire"));
                        precache_sound(W_Sound("crylink_fire2"));
                        precache_sound(W_Sound("crylink_linkjoin"));
@@ -691,7 +688,7 @@ bool W_Crylink(int req)
 #endif
 #ifdef CSQC
 bool W_Crylink(int req)
-{
+{SELFPARAM();
        switch(req)
        {
                case WR_IMPACTEFFECT: