#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_weapon_crylink(void) { weapon_defaultspawnfunc(WEP_CRYLINK.m_id); }
+spawnfunc(weapon_crylink) { weapon_defaultspawnfunc(WEP_CRYLINK.m_id); }
void W_Crylink_CheckLinks(entity e)
{
}
case WR_INIT:
{
- precache_model(W_Model("g_crylink.md3"));
- precache_model(W_Model("v_crylink.md3"));
- precache_model(W_Model("h_crylink.iqm"));
precache_sound(W_Sound("crylink_fire"));
precache_sound(W_Sound("crylink_fire2"));
precache_sound(W_Sound("crylink_linkjoin"));