#ifndef IMPLEMENTATION
CLASS(Devastator, Weapon)
-/* ammotype */ ATTRIB(Devastator, ammo_field, .int, ammo_rockets)
-/* impulse */ ATTRIB(Devastator, impulse, int, 9)
+/* ammotype */ ATTRIB(Devastator, ammo_field, .int, ammo_rockets);
+/* impulse */ ATTRIB(Devastator, impulse, int, 9);
/* flags */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Devastator, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
/* color */ ATTRIB(Devastator, wpcolor, vector, '1 1 0');