]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/electro.qc
Ensure headers are always #included
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / electro.qc
index 2853625f2c343ef0829ab129ab635eeddd6ad6fe..bd6fb89694bda3bb0d4a265cc3d525c66218822d 100644 (file)
@@ -1,12 +1,13 @@
+#include "electro.qh"
 #ifndef IMPLEMENTATION
 CLASS(Electro, Weapon)
-/* ammotype  */ ATTRIB(Electro, ammo_field, .int, ammo_cells)
-/* impulse   */ ATTRIB(Electro, impulse, int, 5)
+/* ammotype  */ ATTRIB(Electro, ammo_field, .int, ammo_cells);
+/* impulse   */ ATTRIB(Electro, impulse, int, 5);
 /* flags     */ ATTRIB(Electro, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
 /* rating    */ ATTRIB(Electro, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
 /* color     */ ATTRIB(Electro, wpcolor, vector, '0 0.5 1');
 /* modelname */ ATTRIB(Electro, mdl, string, "electro");
-#ifndef MENUQC
+#ifdef GAMEQC
 /* model     */ ATTRIB(Electro, m_model, Model, MDL_ELECTRO_ITEM);
 #endif
 /* crosshair */ ATTRIB(Electro, w_crosshair, string, "gfx/crosshairelectro");
@@ -142,7 +143,7 @@ void W_Electro_ExplodeCombo(entity this)
                NULL
        );
 
-       remove(this);
+       delete(this);
 }
 
 void W_Electro_Explode(entity this, entity directhitentity)
@@ -189,7 +190,7 @@ void W_Electro_Explode(entity this, entity directhitentity)
                );
        }
 
-       remove(this);
+       delete(this);
 }
 
 void W_Electro_Explode_use(entity this, entity actor, entity trigger)
@@ -203,8 +204,12 @@ void W_Electro_TouchExplode(entity this, entity toucher)
        W_Electro_Explode(this, toucher);
 }
 
+
+void sys_phys_update_single(entity this);
+
 void W_Electro_Bolt_Think(entity this)
 {
+       // sys_phys_update_single(this);
        if(time >= this.ltime)
        {
                this.use(this, NULL, NULL);
@@ -253,9 +258,10 @@ void W_Electro_Bolt_Think(entity this)
                        { this.nextthink = min(time + WEP_CVAR_PRI(electro, midaircombo_interval), this.ltime); }
        }
        else { this.nextthink = this.ltime; }
+       // this.nextthink = time;
 }
 
-void W_Electro_Attack_Bolt(Weapon thiswep, entity actor)
+void W_Electro_Attack_Bolt(Weapon thiswep, entity actor, .entity weaponentity)
 {
        entity proj;
 
@@ -263,6 +269,7 @@ void W_Electro_Attack_Bolt(Weapon thiswep, entity actor)
 
        W_SetupShot_ProjectileSize(
                actor,
+               weaponentity,
                '0 0 -3',
                '0 0 -3',
                false,
@@ -286,17 +293,21 @@ void W_Electro_Attack_Bolt(Weapon thiswep, entity actor)
        proj.projectiledeathtype = WEP_ELECTRO.m_id;
        setorigin(proj, w_shotorg);
 
+       // if (IS_CSQC)
        set_movetype(proj, MOVETYPE_FLY);
        W_SetupProjVelocity_PRI(proj, electro);
        proj.angles = vectoangles(proj.velocity);
        settouch(proj, W_Electro_TouchExplode);
        setsize(proj, '0 0 -3', '0 0 -3');
        proj.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, proj);
        proj.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(proj, true, PROJECTILE_ELECTRO_BEAM, true);
 
        MUTATOR_CALLHOOK(EditProjectile, actor, proj);
+       // proj.com_phys_pos = proj.origin;
+       // proj.com_phys_vel = proj.velocity;
 }
 
 void W_Electro_Orb_Stick(entity this, entity to)
@@ -330,7 +341,7 @@ void W_Electro_Orb_Stick(entity this, entity to)
        newproj.use = this.use;
        newproj.flags = this.flags;
 
-       remove(this);
+       delete(this);
 
        if(to)
                SetMovetypeFollow(this, to);
@@ -394,12 +405,13 @@ void W_Electro_Orb_Damage(entity this, entity inflictor, entity attacker, float
        }
 }
 
-void W_Electro_Attack_Orb(Weapon thiswep, entity actor)
+void W_Electro_Attack_Orb(Weapon thiswep, entity actor, .entity weaponentity)
 {
        W_DecreaseAmmo(thiswep, actor, WEP_CVAR_SEC(electro, ammo));
 
        W_SetupShot_ProjectileSize(
                actor,
+               weaponentity,
                '-4 -4 -4',
                '4 4 4',
                false,
@@ -435,6 +447,7 @@ void W_Electro_Attack_Orb(Weapon thiswep, entity actor)
        proj.health = WEP_CVAR_SEC(electro, health);
        proj.event_damage = W_Electro_Orb_Damage;
        proj.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, proj);
        proj.damagedbycontents = (WEP_CVAR_SEC(electro, damagedbycontents));
 
        proj.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);
@@ -460,7 +473,7 @@ void W_Electro_CheckAttack(Weapon thiswep, entity actor, .entity weaponentity, i
        if(PHYS_INPUT_BUTTON_ATCK2(actor))
        if(weapon_prepareattack(thiswep, actor, weaponentity, true, -1))
        {
-               W_Electro_Attack_Orb(WEP_ELECTRO, actor);
+               W_Electro_Attack_Orb(WEP_ELECTRO, actor, weaponentity);
                actor.electro_count -= 1;
                weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, WEP_CVAR_SEC(electro, animtime), W_Electro_CheckAttack);
                return;
@@ -520,7 +533,7 @@ METHOD(Electro, wr_think, void(entity thiswep, entity actor, .entity weaponentit
     {
         if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire)))
         {
-                W_Electro_Attack_Bolt(thiswep, actor);
+                W_Electro_Attack_Bolt(thiswep, actor, weaponentity);
                 weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
     }
@@ -529,7 +542,7 @@ METHOD(Electro, wr_think, void(entity thiswep, entity actor, .entity weaponentit
         if(time >= actor.electro_secondarytime)
         if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR_SEC(electro, refire)))
         {
-            W_Electro_Attack_Orb(thiswep, actor);
+            W_Electro_Attack_Orb(thiswep, actor, weaponentity);
             actor.electro_count = WEP_CVAR_SEC(electro, count);
             weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, WEP_CVAR_SEC(electro, animtime), W_Electro_CheckAttack);
             actor.electro_secondarytime = time + WEP_CVAR_SEC(electro, refire2) * W_WeaponRateFactor(actor);
@@ -563,7 +576,7 @@ METHOD(Electro, wr_resetplayer, void(entity thiswep, entity actor))
 }
 METHOD(Electro, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
 {
-    W_Reload(actor, min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND_RELOAD);
+    W_Reload(actor, weaponentity, min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND_RELOAD);
 }
 METHOD(Electro, wr_suicidemessage, Notification(entity thiswep))
 {