]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/electro.qh
Attach muzzle effects to weapon data instead of trying to send it for each muzzle...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / electro.qh
index 4480812207defe79dfddd925c4589c1a57f09ea7..9583bc9f262624adf61e9a7ec71f3b0760d6ce8b 100644 (file)
@@ -10,6 +10,8 @@ CLASS(Electro, Weapon)
 /* modelname */ ATTRIB(Electro, mdl, string, "electro");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Electro, m_model, Model, MDL_ELECTRO_ITEM);
+/* flash mdl */ ATTRIB(Electro, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Electro, m_muzzleeffect, entity, EFFECT_ELECTRO_MUZZLEFLASH);
 #endif
 /* crosshair */ ATTRIB(Electro, w_crosshair, string, "gfx/crosshairelectro");
 /* crosshair */ ATTRIB(Electro, w_crosshair_size, float, 0.6);