]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/fireball.qc
Merge branch 'terencehill/menu_fixes' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / fireball.qc
index 43f414240dcf21be9fc000b39cf4c160647c4b07..4bbcdb68e50498af226bafb5a21f8bead1f2bf8b 100644 (file)
@@ -13,43 +13,46 @@ CLASS(Fireball, Weapon)
 /* crosshair */ //ATTRIB(Fireball, w_crosshair_size, float, 0.65);
 /* wepimg    */ ATTRIB(Fireball, model2, string, "weaponfireball");
 /* refname   */ ATTRIB(Fireball, netname, string, "fireball");
-/* wepname   */ ATTRIB(Fireball, message, string, _("Fireball"));
+/* wepname   */ ATTRIB(Fireball, m_name, string, _("Fireball"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, animtime, float, BOTH) \
+               P(class, prefix, bfgdamage, float, PRI) \
+               P(class, prefix, bfgforce, float, PRI) \
+               P(class, prefix, bfgradius, float, PRI) \
+               P(class, prefix, damageforcescale, float, BOTH) \
+               P(class, prefix, damagetime, float, SEC) \
+               P(class, prefix, damage, float, BOTH) \
+               P(class, prefix, edgedamage, float, PRI) \
+               P(class, prefix, force, float, PRI) \
+               P(class, prefix, health, float, PRI) \
+               P(class, prefix, laserburntime, float, BOTH) \
+               P(class, prefix, laserdamage, float, BOTH) \
+               P(class, prefix, laseredgedamage, float, BOTH) \
+               P(class, prefix, laserradius, float, BOTH) \
+               P(class, prefix, lifetime, float, BOTH) \
+               P(class, prefix, radius, float, PRI) \
+               P(class, prefix, refire2, float, PRI) \
+               P(class, prefix, refire, float, BOTH) \
+               P(class, prefix, speed, float, BOTH) \
+               P(class, prefix, speed_up, float, SEC) \
+               P(class, prefix, speed_z, float, SEC) \
+               P(class, prefix, spread, float, BOTH) \
+               P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
+               P(class, prefix, weaponreplace, string,NONE) \
+               P(class, prefix, weaponstartoverride, float, NONE) \
+               P(class, prefix, weaponstart, float, NONE) \
+               P(class, prefix, weaponthrowable, float, NONE) \
+       END()
+       W_PROPS(X, Fireball, fireball)
+#undef X
+
 ENDCLASS(Fireball)
-REGISTER_WEAPON(FIREBALL, NEW(Fireball));
-
-#define FIREBALL_SETTINGS(w_cvar,w_prop) FIREBALL_SETTINGS_LIST(w_cvar, w_prop, FIREBALL, fireball)
-#define FIREBALL_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, BOTH, animtime) \
-       w_cvar(id, sn, BOTH, refire) \
-       w_cvar(id, sn, BOTH, damage) \
-       w_cvar(id, sn, BOTH, damageforcescale) \
-       w_cvar(id, sn, BOTH, speed) \
-       w_cvar(id, sn, BOTH, spread) \
-       w_cvar(id, sn, BOTH, lifetime) \
-       w_cvar(id, sn, BOTH, laserburntime) \
-       w_cvar(id, sn, BOTH, laserdamage) \
-       w_cvar(id, sn, BOTH, laseredgedamage) \
-       w_cvar(id, sn, BOTH, laserradius) \
-       w_cvar(id, sn, PRI,  edgedamage) \
-       w_cvar(id, sn, PRI,  force) \
-       w_cvar(id, sn, PRI,  radius) \
-       w_cvar(id, sn, PRI,  health) \
-       w_cvar(id, sn, PRI,  refire2) \
-       w_cvar(id, sn, PRI,  bfgdamage) \
-       w_cvar(id, sn, PRI,  bfgforce) \
-       w_cvar(id, sn, PRI,  bfgradius) \
-       w_cvar(id, sn, SEC,  damagetime) \
-       w_cvar(id, sn, SEC,  speed_up) \
-       w_cvar(id, sn, SEC,  speed_z) \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
+REGISTER_WEAPON(FIREBALL, fireball, NEW(Fireball));
 
 #ifdef SVQC
-FIREBALL_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .float bot_primary_fireballmooth; // whatever a mooth is
 .vector fireball_impactvec;
 .float fireball_primarytime;
@@ -57,9 +60,9 @@ FIREBALL_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-spawnfunc(weapon_fireball) { weapon_defaultspawnfunc(WEP_FIREBALL.m_id); }
+spawnfunc(weapon_fireball) { weapon_defaultspawnfunc(this, WEP_FIREBALL); }
 
-void W_Fireball_Explode(void)
+void W_Fireball_Explode()
 {SELFPARAM();
        entity e;
        float dist;
@@ -109,7 +112,12 @@ void W_Fireball_Explode(void)
        remove(self);
 }
 
-void W_Fireball_TouchExplode(void)
+void W_Fireball_Explode_use(entity this, entity actor, entity trigger)
+{
+       WITHSELF(this, W_Fireball_Explode());
+}
+
+void W_Fireball_TouchExplode()
 {
        PROJECTILE_TOUCH;
        W_Fireball_Explode();
@@ -149,7 +157,7 @@ void W_Fireball_LaserPlay(float dt, float dist, float damage, float edgedamage,
        }
 }
 
-void W_Fireball_Think(void)
+void W_Fireball_Think()
 {SELFPARAM();
        if(time > self.pushltime)
        {
@@ -164,27 +172,27 @@ void W_Fireball_Think(void)
        self.nextthink = time + 0.1;
 }
 
-void W_Fireball_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
-       if(self.health <= 0)
+void W_Fireball_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+       if(this.health <= 0)
                return;
 
-       if(!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+       if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       self.health = self.health - damage;
-       if(self.health <= 0)
+       this.health = this.health - damage;
+       if(this.health <= 0)
        {
-               self.cnt = 1;
-               W_PrepareExplosionByDamage(attacker, W_Fireball_Explode);
+               this.cnt = 1;
+               W_PrepareExplosionByDamage(this, attacker, W_Fireball_Explode);
        }
 }
 
-void W_Fireball_Attack1(void)
+void W_Fireball_Attack1()
 {SELFPARAM();
        entity proj;
 
-       W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 2, SND(FIREBALL_FIRE2), CH_WEAPON_A, WEP_CVAR_PRI(fireball, damage) + WEP_CVAR_PRI(fireball, bfgdamage));
+       W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 2, SND_FIREBALL_FIRE2, CH_WEAPON_A, WEP_CVAR_PRI(fireball, damage) + WEP_CVAR_PRI(fireball, bfgdamage));
 
        Send_Effect(EFFECT_FIREBALL_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
@@ -193,7 +201,7 @@ void W_Fireball_Attack1(void)
        proj.bot_dodge = true;
        proj.bot_dodgerating = WEP_CVAR_PRI(fireball, damage);
        proj.pushltime = time + WEP_CVAR_PRI(fireball, lifetime);
-       proj.use = W_Fireball_Explode;
+       proj.use = W_Fireball_Explode_use;
        proj.think = W_Fireball_Think;
        proj.nextthink = time;
        proj.health = WEP_CVAR_PRI(fireball, health);
@@ -220,43 +228,43 @@ void W_Fireball_Attack1(void)
 
 void W_Fireball_AttackEffect(float i, vector f_diff)
 {SELFPARAM();
-       W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 0, "", 0, 0);
+       W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 0, SND_Null, 0, 0);
        w_shotorg += f_diff.x * v_up + f_diff.y * v_right;
        Send_Effect(EFFECT_FIREBALL_PRE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 }
 
-void W_Fireball_Attack1_Frame4(Weapon thiswep, entity actor, int slot, int fire)
+void W_Fireball_Attack1_Frame4(Weapon thiswep, entity actor, .entity weaponentity, int fire)
 {
        W_Fireball_Attack1();
-       weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), w_ready);
+       weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), w_ready);
 }
 
-void W_Fireball_Attack1_Frame3(Weapon thiswep, entity actor, int slot, int fire)
+void W_Fireball_Attack1_Frame3(Weapon thiswep, entity actor, .entity weaponentity, int fire)
 {
        W_Fireball_AttackEffect(0, '+1.25 +3.75 0');
-       weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame4);
+       weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame4);
 }
 
-void W_Fireball_Attack1_Frame2(Weapon thiswep, entity actor, int slot, int fire)
+void W_Fireball_Attack1_Frame2(Weapon thiswep, entity actor, .entity weaponentity, int fire)
 {
        W_Fireball_AttackEffect(0, '-1.25 +3.75 0');
-       weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame3);
+       weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame3);
 }
 
-void W_Fireball_Attack1_Frame1(Weapon thiswep, entity actor, int slot, int fire)
+void W_Fireball_Attack1_Frame1(Weapon thiswep, entity actor, .entity weaponentity, int fire)
 {
        W_Fireball_AttackEffect(1, '+1.25 -3.75 0');
-       weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame2);
+       weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame2);
 }
 
-void W_Fireball_Attack1_Frame0(Weapon thiswep, entity actor, int slot, int fire)
+void W_Fireball_Attack1_Frame0(Weapon thiswep, entity actor, .entity weaponentity, int fire)
 {SELFPARAM();
        W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
        sound(self, CH_WEAPON_SINGLE, SND_FIREBALL_PREFIRE2, VOL_BASE, ATTEN_NORM);
-       weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame1);
+       weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame1);
 }
 
-void W_Fireball_Firemine_Think(void)
+void W_Fireball_Firemine_Think()
 {SELFPARAM();
        if(time > self.pushltime)
        {
@@ -267,7 +275,7 @@ void W_Fireball_Firemine_Think(void)
        // make it "hot" once it leaves its owner
        if(self.owner)
        {
-               if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > WEP_CVAR_SEC(fireball, laserradius))
+               if(vdist(self.origin - self.owner.origin - self.owner.view_ofs, >, WEP_CVAR_SEC(fireball, laserradius)))
                {
                        self.cnt += 1;
                        if(self.cnt == 3)
@@ -282,7 +290,7 @@ void W_Fireball_Firemine_Think(void)
        self.nextthink = time + 0.1;
 }
 
-void W_Fireball_Firemine_Touch(void)
+void W_Fireball_Firemine_Touch()
 {SELFPARAM();
        PROJECTILE_TOUCH;
        if(other.takedamage == DAMAGE_AIM)
@@ -294,7 +302,7 @@ void W_Fireball_Firemine_Touch(void)
        self.projectiledeathtype |= HITTYPE_BOUNCE;
 }
 
-void W_Fireball_Attack2(void)
+void W_Fireball_Attack2()
 {SELFPARAM();
        entity proj;
        vector f_diff;
@@ -317,7 +325,7 @@ void W_Fireball_Attack2(void)
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 2, SND(FIREBALL_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
+       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 2, SND_FIREBALL_FIRE, CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
        traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
        w_shotorg = trace_endpos;
 
@@ -348,104 +356,100 @@ void W_Fireball_Attack2(void)
        MUTATOR_CALLHOOK(EditProjectile, self, proj);
 }
 
-               METHOD(Fireball, wr_aim, void(entity thiswep))
-               {
-                       self.BUTTON_ATCK = false;
-                       self.BUTTON_ATCK2 = false;
-                       if(self.bot_primary_fireballmooth == 0)
-                       {
-                               if(bot_aim(WEP_CVAR_PRI(fireball, speed), 0, WEP_CVAR_PRI(fireball, lifetime), false))
-                               {
-                                       self.BUTTON_ATCK = true;
-                                       if(random() < 0.02) self.bot_primary_fireballmooth = 0;
-                               }
-                       }
-                       else
-                       {
-                               if(bot_aim(WEP_CVAR_SEC(fireball, speed), WEP_CVAR_SEC(fireball, speed_up), WEP_CVAR_SEC(fireball, lifetime), true))
-                               {
-                                       self.BUTTON_ATCK2 = true;
-                                       if(random() < 0.01) self.bot_primary_fireballmooth = 1;
-                               }
-                       }
-               }
-               METHOD(Fireball, wr_think, void(entity thiswep, entity actor, int slot, int fire))
-               {
-                       if(fire & 1)
-                       {
-                               if(time >= actor.fireball_primarytime)
-                               if(weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR_PRI(fireball, refire)))
-                               {
-                                       W_Fireball_Attack1_Frame0(thiswep, actor, slot, fire);
-                                       actor.fireball_primarytime = time + WEP_CVAR_PRI(fireball, refire2) * W_WeaponRateFactor();
-                               }
-                       }
-                       else if(fire & 2)
-                       {
-                               if(weapon_prepareattack(thiswep, actor, slot, true, WEP_CVAR_SEC(fireball, refire)))
-                               {
-                                       W_Fireball_Attack2();
-                                       weapon_thinkf(actor, slot, WFRAME_FIRE2, WEP_CVAR_SEC(fireball, animtime), w_ready);
-                               }
-                       }
-               }
-               METHOD(Fireball, wr_init, void(entity thiswep))
-               {
-                       FIREBALL_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-               }
-               METHOD(Fireball, wr_setup, void(entity thiswep))
-               {
-                       self.ammo_field = ammo_none;
-               }
-               METHOD(Fireball, wr_checkammo1, bool(entity thiswep))
-               {
-                       return true; // infinite ammo
-               }
-               METHOD(Fireball, wr_checkammo2, bool(entity thiswep))
-               {
-                       return true; // fireball has infinite ammo
-               }
-               METHOD(Fireball, wr_config, void(entity thiswep))
-               {
-                       FIREBALL_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-               }
-               METHOD(Fireball, wr_resetplayer, void(entity thiswep))
-               {
-                       self.fireball_primarytime = time;
-               }
-               METHOD(Fireball, wr_suicidemessage, int(entity thiswep))
-               {
-                       if(w_deathtype & HITTYPE_SECONDARY)
-                               return WEAPON_FIREBALL_SUICIDE_FIREMINE;
-                       else
-                               return WEAPON_FIREBALL_SUICIDE_BLAST;
-               }
-               METHOD(Fireball, wr_killmessage, int(entity thiswep))
-               {
-                       if(w_deathtype & HITTYPE_SECONDARY)
-                               return WEAPON_FIREBALL_MURDER_FIREMINE;
-                       else
-                               return WEAPON_FIREBALL_MURDER_BLAST;
-               }
+METHOD(Fireball, wr_aim, void(entity thiswep))
+{
+    SELFPARAM();
+    PHYS_INPUT_BUTTON_ATCK(self) = false;
+    PHYS_INPUT_BUTTON_ATCK2(self) = false;
+    if(self.bot_primary_fireballmooth == 0)
+    {
+        if(bot_aim(self, WEP_CVAR_PRI(fireball, speed), 0, WEP_CVAR_PRI(fireball, lifetime), false))
+        {
+            PHYS_INPUT_BUTTON_ATCK(self) = true;
+            if(random() < 0.02) self.bot_primary_fireballmooth = 0;
+        }
+    }
+    else
+    {
+        if(bot_aim(self, WEP_CVAR_SEC(fireball, speed), WEP_CVAR_SEC(fireball, speed_up), WEP_CVAR_SEC(fireball, lifetime), true))
+        {
+            PHYS_INPUT_BUTTON_ATCK2(self) = true;
+            if(random() < 0.01) self.bot_primary_fireballmooth = 1;
+        }
+    }
+}
+METHOD(Fireball, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
+{
+    if(fire & 1)
+    {
+        if(time >= actor.fireball_primarytime)
+        if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(fireball, refire)))
+        {
+            W_Fireball_Attack1_Frame0(thiswep, actor, weaponentity, fire);
+            actor.fireball_primarytime = time + WEP_CVAR_PRI(fireball, refire2) * W_WeaponRateFactor();
+        }
+    }
+    else if(fire & 2)
+    {
+        if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR_SEC(fireball, refire)))
+        {
+            W_Fireball_Attack2();
+            weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, WEP_CVAR_SEC(fireball, animtime), w_ready);
+        }
+    }
+}
+METHOD(Fireball, wr_setup, void(entity thiswep))
+{
+    SELFPARAM();
+    self.ammo_field = ammo_none;
+}
+METHOD(Fireball, wr_checkammo1, bool(entity thiswep))
+{
+    return true; // infinite ammo
+}
+METHOD(Fireball, wr_checkammo2, bool(entity thiswep))
+{
+    return true; // fireball has infinite ammo
+}
+METHOD(Fireball, wr_resetplayer, void(entity thiswep))
+{
+    SELFPARAM();
+    self.fireball_primarytime = time;
+}
+METHOD(Fireball, wr_suicidemessage, Notification(entity thiswep))
+{
+    if(w_deathtype & HITTYPE_SECONDARY)
+        return WEAPON_FIREBALL_SUICIDE_FIREMINE;
+    else
+        return WEAPON_FIREBALL_SUICIDE_BLAST;
+}
+METHOD(Fireball, wr_killmessage, Notification(entity thiswep))
+{
+    if(w_deathtype & HITTYPE_SECONDARY)
+        return WEAPON_FIREBALL_MURDER_FIREMINE;
+    else
+        return WEAPON_FIREBALL_MURDER_BLAST;
+}
 
 #endif
 #ifdef CSQC
 
-               METHOD(Fireball, wr_impacteffect, void(entity thiswep))
-               {
-                       vector org2;
-                       if(w_deathtype & HITTYPE_SECONDARY)
-                       {
-                               // firemine goes out silently
-                       }
-                       else
-                       {
-                               org2 = w_org + w_backoff * 16;
-                               pointparticles(particleeffectnum(EFFECT_FIREBALL_EXPLODE), org2, '0 0 0', 1);
-                               if(!w_issilent)
-                                       sound(self, CH_SHOTS, SND_FIREBALL_IMPACT2, VOL_BASE, ATTEN_NORM * 0.25); // long range boom
-                       }
-               }
+METHOD(Fireball, wr_impacteffect, void(entity thiswep))
+{
+    SELFPARAM();
+    vector org2;
+    if(w_deathtype & HITTYPE_SECONDARY)
+    {
+        // firemine goes out silently
+    }
+    else
+    {
+        org2 = w_org + w_backoff * 16;
+        pointparticles(EFFECT_FIREBALL_EXPLODE, org2, '0 0 0', 1);
+        if(!w_issilent)
+            sound(self, CH_SHOTS, SND_FIREBALL_IMPACT2, VOL_BASE, ATTEN_NORM * 0.25); // long range boom
+    }
+}
 
 #endif
 #endif