]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/fireball.qc
Merge branch 'terencehill/lms_itemtimes_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / fireball.qc
index 7b96971e9247e1178f975d4297e4a10f322512a4..50119a6879d26a688f13e03cb4c9fc29c2c2b487 100644 (file)
@@ -14,42 +14,45 @@ CLASS(Fireball, Weapon)
 /* wepimg    */ ATTRIB(Fireball, model2, string, "weaponfireball");
 /* refname   */ ATTRIB(Fireball, netname, string, "fireball");
 /* wepname   */ ATTRIB(Fireball, m_name, string, _("Fireball"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, animtime, float, BOTH) \
+               P(class, prefix, bfgdamage, float, PRI) \
+               P(class, prefix, bfgforce, float, PRI) \
+               P(class, prefix, bfgradius, float, PRI) \
+               P(class, prefix, damageforcescale, float, BOTH) \
+               P(class, prefix, damagetime, float, SEC) \
+               P(class, prefix, damage, float, BOTH) \
+               P(class, prefix, edgedamage, float, PRI) \
+               P(class, prefix, force, float, PRI) \
+               P(class, prefix, health, float, PRI) \
+               P(class, prefix, laserburntime, float, BOTH) \
+               P(class, prefix, laserdamage, float, BOTH) \
+               P(class, prefix, laseredgedamage, float, BOTH) \
+               P(class, prefix, laserradius, float, BOTH) \
+               P(class, prefix, lifetime, float, BOTH) \
+               P(class, prefix, radius, float, PRI) \
+               P(class, prefix, refire2, float, PRI) \
+               P(class, prefix, refire, float, BOTH) \
+               P(class, prefix, speed, float, BOTH) \
+               P(class, prefix, speed_up, float, SEC) \
+               P(class, prefix, speed_z, float, SEC) \
+               P(class, prefix, spread, float, BOTH) \
+               P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
+               P(class, prefix, weaponreplace, string,NONE) \
+               P(class, prefix, weaponstartoverride, float, NONE) \
+               P(class, prefix, weaponstart, float, NONE) \
+               P(class, prefix, weaponthrowable, float, NONE) \
+       END()
+       W_PROPS(X, Fireball, fireball)
+#undef X
+
 ENDCLASS(Fireball)
-REGISTER_WEAPON(FIREBALL, NEW(Fireball));
-
-#define FIREBALL_SETTINGS(w_cvar,w_prop) FIREBALL_SETTINGS_LIST(w_cvar, w_prop, FIREBALL, fireball)
-#define FIREBALL_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, BOTH, animtime) \
-       w_cvar(id, sn, BOTH, refire) \
-       w_cvar(id, sn, BOTH, damage) \
-       w_cvar(id, sn, BOTH, damageforcescale) \
-       w_cvar(id, sn, BOTH, speed) \
-       w_cvar(id, sn, BOTH, spread) \
-       w_cvar(id, sn, BOTH, lifetime) \
-       w_cvar(id, sn, BOTH, laserburntime) \
-       w_cvar(id, sn, BOTH, laserdamage) \
-       w_cvar(id, sn, BOTH, laseredgedamage) \
-       w_cvar(id, sn, BOTH, laserradius) \
-       w_cvar(id, sn, PRI,  edgedamage) \
-       w_cvar(id, sn, PRI,  force) \
-       w_cvar(id, sn, PRI,  radius) \
-       w_cvar(id, sn, PRI,  health) \
-       w_cvar(id, sn, PRI,  refire2) \
-       w_cvar(id, sn, PRI,  bfgdamage) \
-       w_cvar(id, sn, PRI,  bfgforce) \
-       w_cvar(id, sn, PRI,  bfgradius) \
-       w_cvar(id, sn, SEC,  damagetime) \
-       w_cvar(id, sn, SEC,  speed_up) \
-       w_cvar(id, sn, SEC,  speed_z) \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
+REGISTER_WEAPON(FIREBALL, fireball, NEW(Fireball));
 
 #ifdef SVQC
-FIREBALL_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .float bot_primary_fireballmooth; // whatever a mooth is
 .vector fireball_impactvec;
 .float fireball_primarytime;
@@ -164,19 +167,19 @@ void W_Fireball_Think()
        self.nextthink = time + 0.1;
 }
 
-void W_Fireball_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
-       if(self.health <= 0)
+void W_Fireball_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+       if(this.health <= 0)
                return;
 
-       if(!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+       if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       self.health = self.health - damage;
-       if(self.health <= 0)
+       this.health = this.health - damage;
+       if(this.health <= 0)
        {
-               self.cnt = 1;
-               W_PrepareExplosionByDamage(attacker, W_Fireball_Explode);
+               this.cnt = 1;
+               WITH(entity, self, this, W_PrepareExplosionByDamage(attacker, W_Fireball_Explode));
        }
 }
 
@@ -267,7 +270,7 @@ void W_Fireball_Firemine_Think()
        // make it "hot" once it leaves its owner
        if(self.owner)
        {
-               if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > WEP_CVAR_SEC(fireball, laserradius))
+               if(vdist(self.origin - self.owner.origin - self.owner.view_ofs, >, WEP_CVAR_SEC(fireball, laserradius)))
                {
                        self.cnt += 1;
                        if(self.cnt == 3)
@@ -389,10 +392,6 @@ void W_Fireball_Attack2()
                                }
                        }
                }
-               METHOD(Fireball, wr_init, void(entity thiswep))
-               {
-                       FIREBALL_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-               }
                METHOD(Fireball, wr_setup, void(entity thiswep))
                {
                        self.ammo_field = ammo_none;
@@ -405,10 +404,6 @@ void W_Fireball_Attack2()
                {
                        return true; // fireball has infinite ammo
                }
-               METHOD(Fireball, wr_config, void(entity thiswep))
-               {
-                       FIREBALL_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-               }
                METHOD(Fireball, wr_resetplayer, void(entity thiswep))
                {
                        self.fireball_primarytime = time;