]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/fireball.qc
Merge branch 'terencehill/minplayers_per_team' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / fireball.qc
index ee4b2e0847f27b032837872c4070e3026254113f..6b52ba32abba8d81cf8a0714e820af6895c197b4 100644 (file)
@@ -14,9 +14,9 @@ void W_Fireball_Explode(entity this, entity directhitentity)
        this.takedamage = DAMAGE_NO;
 
        // 1. dist damage
-       d = (this.realowner.health + this.realowner.armorvalue);
+       d = (GetResource(this.realowner, RES_HEALTH) + GetResource(this.realowner, RES_ARMOR));
        RadiusDamage(this, this.realowner, WEP_CVAR_PRI(fireball, damage), WEP_CVAR_PRI(fireball, edgedamage), WEP_CVAR_PRI(fireball, radius), NULL, NULL, WEP_CVAR_PRI(fireball, force), this.projectiledeathtype, this.weaponentity_fld, directhitentity);
-       if(this.realowner.health + this.realowner.armorvalue >= d)
+       if(GetResource(this.realowner, RES_HEALTH) + GetResource(this.realowner, RES_ARMOR) >= d)
        if(!this.cnt)
        {
                modeleffect_spawn("models/sphere/sphere.md3", 0, 0, this.origin, '0 0 0', '0 0 0', '0 0 0', 0, WEP_CVAR_PRI(fireball, bfgradius), 0.2, 0.05, 0.25);
@@ -42,7 +42,7 @@ void W_Fireball_Explode(entity this, entity directhitentity)
                        dir = normalize(e.origin + e.view_ofs - this.origin);
 
                        if(accuracy_isgooddamage(this.realowner, e))
-                               accuracy_add(this.realowner, WEP_FIREBALL.m_id, 0, WEP_CVAR_PRI(fireball, bfgdamage) * points);
+                               accuracy_add(this.realowner, WEP_FIREBALL, 0, WEP_CVAR_PRI(fireball, bfgdamage) * points);
 
                        Damage(e, this, this.realowner, WEP_CVAR_PRI(fireball, bfgdamage) * points, this.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, this.weaponentity_fld, e.origin + e.view_ofs, WEP_CVAR_PRI(fireball, bfgforce) * dir);
                        Send_Effect(EFFECT_FIREBALL_BFGDAMAGE, e.origin, -1 * dir, 1);
@@ -119,14 +119,14 @@ void W_Fireball_Think(entity this)
 
 void W_Fireball_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResource(this, RES_HEALTH) <= 0)
                return;
 
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
-       if(this.health <= 0)
+       TakeResource(this, RES_HEALTH, damage);
+       if(GetResource(this, RES_HEALTH) <= 0)
        {
                this.cnt = 1;
                W_PrepareExplosionByDamage(this, attacker, W_Fireball_Explode_think);
@@ -147,7 +147,7 @@ void W_Fireball_Attack1(entity actor, .entity weaponentity)
        proj.use = W_Fireball_Explode_use;
        setthink(proj, W_Fireball_Think);
        proj.nextthink = time;
-       proj.health = WEP_CVAR_PRI(fireball, health);
+       SetResourceExplicit(proj, RES_HEALTH, WEP_CVAR_PRI(fireball, health));
        proj.team = actor.team;
        proj.event_damage = W_Fireball_Damage;
        proj.takedamage = DAMAGE_YES;