]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hagar.qc
Merge branch 'master' into DefaultUser/func_train_random_target
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hagar.qc
index 097f2bfdcccdc06fb4df27b6e486d47260a77ab9..684ee75d377540a15de2911269dbf6ccf078d982 100644 (file)
@@ -155,6 +155,7 @@ void W_Hagar_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        missile.damageforcescale = WEP_CVAR_PRI(hagar, damageforcescale);
        missile.event_damage = W_Hagar_Damage;
        missile.damagedbycontents = true;
+       IL_PUSH(g_damagedbycontents, missile);
 
        settouch(missile, W_Hagar_Touch);
        missile.use = W_Hagar_Explode_use;
@@ -199,6 +200,7 @@ void W_Hagar_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        missile.damageforcescale = WEP_CVAR_SEC(hagar, damageforcescale);
        missile.event_damage = W_Hagar_Damage;
        missile.damagedbycontents = true;
+       IL_PUSH(g_damagedbycontents, missile);
 
        settouch(missile, W_Hagar_Touch2);
        missile.cnt = 0;
@@ -260,6 +262,7 @@ void W_Hagar_Attack2_Load_Release(entity actor, .entity weaponentity)
                missile.damageforcescale = WEP_CVAR_SEC(hagar, damageforcescale);
                missile.event_damage = W_Hagar_Damage;
                missile.damagedbycontents = true;
+               IL_PUSH(g_damagedbycontents, missile);
 
                settouch(missile, W_Hagar_Touch); // not bouncy
                missile.use = W_Hagar_Explode2_use;
@@ -310,7 +313,7 @@ void W_Hagar_Attack2_Load(Weapon thiswep, entity actor, .entity weaponentity)
 {
        // loadable hagar secondary attack, must always run each frame
 
-       if(time < game_starttime || PS(actor).m_switchweapon != WEP_HAGAR)
+       if(time < game_starttime)
                return;
 
        bool loaded = actor.hagar_load >= WEP_CVAR_SEC(hagar, load_max);