]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hagar.qc
Merge branch 'master' into DefaultUser/func_train_random_target
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hagar.qc
index ece4b358950281f125ab71561799b9afb9142e4b..684ee75d377540a15de2911269dbf6ccf078d982 100644 (file)
@@ -155,6 +155,7 @@ void W_Hagar_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        missile.damageforcescale = WEP_CVAR_PRI(hagar, damageforcescale);
        missile.event_damage = W_Hagar_Damage;
        missile.damagedbycontents = true;
+       IL_PUSH(g_damagedbycontents, missile);
 
        settouch(missile, W_Hagar_Touch);
        missile.use = W_Hagar_Explode_use;
@@ -171,6 +172,7 @@ void W_Hagar_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        missile.angles = vectoangles(missile.velocity);
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(missile, true, PROJECTILE_HAGAR, true);
@@ -198,6 +200,7 @@ void W_Hagar_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        missile.damageforcescale = WEP_CVAR_SEC(hagar, damageforcescale);
        missile.event_damage = W_Hagar_Damage;
        missile.damagedbycontents = true;
+       IL_PUSH(g_damagedbycontents, missile);
 
        settouch(missile, W_Hagar_Touch2);
        missile.cnt = 0;
@@ -215,6 +218,7 @@ void W_Hagar_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        missile.angles = vectoangles(missile.velocity);
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(missile, true, PROJECTILE_HAGAR_BOUNCING, true);
@@ -258,6 +262,7 @@ void W_Hagar_Attack2_Load_Release(entity actor, .entity weaponentity)
                missile.damageforcescale = WEP_CVAR_SEC(hagar, damageforcescale);
                missile.event_damage = W_Hagar_Damage;
                missile.damagedbycontents = true;
+               IL_PUSH(g_damagedbycontents, missile);
 
                settouch(missile, W_Hagar_Touch); // not bouncy
                missile.use = W_Hagar_Explode2_use;
@@ -292,6 +297,7 @@ void W_Hagar_Attack2_Load_Release(entity actor, .entity weaponentity)
                missile.angles = vectoangles(missile.velocity);
                missile.flags = FL_PROJECTILE;
                IL_PUSH(g_projectiles, missile);
+               IL_PUSH(g_bot_dodge, missile);
 
                CSQCProjectile(missile, true, PROJECTILE_HAGAR, true);
 
@@ -413,7 +419,7 @@ void W_Hagar_Attack2_Load(Weapon thiswep, entity actor, .entity weaponentity)
 
 void W_Hagar_Attack_Auto(Weapon thiswep, entity actor, .entity weaponentity, int fire)
 {
-       if(!(fire & 1) || actor.hagar_load || actor.hagar_loadblock)
+       if(!(fire & 1) || actor.hagar_load || actor.hagar_loadblock || PS(actor).m_switchweapon != WEP_HAGAR)
        {
                w_ready(thiswep, actor, weaponentity, fire);
                return;