W_DecreaseAmmo(WEP_CVAR(hmg, ammo));
- W_SetupShot (self, true, 0, W_Sound("uzi_fire"), CH_WEAPON_A, WEP_CVAR(hmg, damage));
+ W_SetupShot (self, true, 0, SND(UZI_FIRE), CH_WEAPON_A, WEP_CVAR(hmg, damage));
if(!autocvar_g_norecoil)
{
}
case WR_RELOAD:
{
- W_Reload(WEP_CVAR(hmg, ammo), W_Sound("reload"));
+ W_Reload(WEP_CVAR(hmg, ammo), SND(RELOAD));
return true;
}
case WR_SUICIDEMESSAGE:
pointparticles(particleeffectnum(EFFECT_MACHINEGUN_IMPACT), org2, w_backoff * 1000, 1);
if(!w_issilent)
if(w_random < 0.05)
- sound(self, CH_SHOTS, W_Sound("ric1"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_RIC1, VOL_BASE, ATTEN_NORM);
else if(w_random < 0.1)
- sound(self, CH_SHOTS, W_Sound("ric2"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_RIC2, VOL_BASE, ATTEN_NORM);
else if(w_random < 0.2)
- sound(self, CH_SHOTS, W_Sound("ric3"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_RIC3, VOL_BASE, ATTEN_NORM);
return true;
}