-REGISTER_WEAPON(
-/* WEP_##id */ HMG,
-/* function */ W_HeavyMachineGun,
-/* ammotype */ ammo_nails,
-/* impulse */ 3,
-/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON,
-/* rating */ BOT_PICKUP_RATING_HIGH,
-/* color */ '0.5 0.5 0',
-/* modelname */ "ok_hmg",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairuzi 0.6",
-/* wepimg */ "weaponhmg",
-/* refname */ "hmg",
-/* wepname */ _("Heavy Machine Gun")
-);
+CLASS(HeavyMachineGun, Weapon)
+/* ammotype */ ATTRIB(HeavyMachineGun, ammo_field, .int, ammo_nails)
+/* impulse */ ATTRIB(HeavyMachineGun, impulse, int, 3)
+/* flags */ ATTRIB(HeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON);
+/* rating */ ATTRIB(HeavyMachineGun, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* color */ ATTRIB(HeavyMachineGun, wpcolor, vector, '0.5 0.5 0');
+/* modelname */ ATTRIB(HeavyMachineGun, mdl, string, "ok_hmg");
+#ifndef MENUQC
+/* model */ ATTRIB(HeavyMachineGun, m_model, Model, MDL_HMG_ITEM);
+#endif
+/* crosshair */ ATTRIB(HeavyMachineGun, w_crosshair, string, "gfx/crosshairuzi");
+/* crosshair */ ATTRIB(HeavyMachineGun, w_crosshair_size, float, 0.6);
+/* wepimg */ ATTRIB(HeavyMachineGun, model2, string, "weaponhmg");
+/* refname */ ATTRIB(HeavyMachineGun, netname, string, "hmg");
+/* wepname */ ATTRIB(HeavyMachineGun, message, string, _("Heavy Machine Gun"));
+ENDCLASS(HeavyMachineGun)
+REGISTER_WEAPON(HMG, NEW(HeavyMachineGun));