]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hook.qc
Purge self from event_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hook.qc
index 4e3722f138032c5aefbe1512923864901c48bbf7..8fc13f9e1c40f317cbc861c356f233ced4b2ea56 100644 (file)
@@ -15,8 +15,38 @@ CLASS(Hook, Weapon)
 /* refname   */ ATTRIB(Hook, netname, string, "hook");
 /* wepname   */ ATTRIB(Hook, m_name, string, _("Grappling Hook"));
        ATTRIB(Hook, ammo_factor, float, 1)
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, ammo, float, PRI) \
+               P(class, prefix, animtime, float, BOTH) \
+               P(class, prefix, damageforcescale, float, SEC) \
+               P(class, prefix, damage, float, SEC) \
+               P(class, prefix, duration, float, SEC) \
+               P(class, prefix, edgedamage, float, SEC) \
+               P(class, prefix, force, float, SEC) \
+               P(class, prefix, gravity, float, SEC) \
+               P(class, prefix, health, float, SEC) \
+               P(class, prefix, hooked_ammo, float, PRI) \
+               P(class, prefix, hooked_time_free, float, PRI) \
+               P(class, prefix, hooked_time_max, float, PRI) \
+               P(class, prefix, lifetime, float, SEC) \
+               P(class, prefix, power, float, SEC) \
+               P(class, prefix, radius, float, SEC) \
+               P(class, prefix, refire, float, BOTH) \
+               P(class, prefix, speed, float, SEC) \
+        P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
+        P(class, prefix, weaponreplace, string, NONE) \
+        P(class, prefix, weaponstartoverride, float, NONE) \
+        P(class, prefix, weaponstart, float, NONE) \
+        P(class, prefix, weaponthrowable, float, NONE) \
+       END()
+    W_PROPS(X, Hook, hook)
+#undef X
+
 ENDCLASS(Hook)
-REGISTER_WEAPON(HOOK, NEW(Hook));
+REGISTER_WEAPON(HOOK, hook, NEW(Hook));
 
 CLASS(OffhandHook, OffhandWeapon)
 #ifdef SVQC
@@ -30,34 +60,7 @@ CLASS(OffhandHook, OffhandWeapon)
 ENDCLASS(OffhandHook)
 OffhandHook OFFHAND_HOOK; STATIC_INIT(OFFHAND_HOOK) { OFFHAND_HOOK = NEW(OffhandHook); }
 
-#define HOOK_SETTINGS(w_cvar,w_prop) HOOK_SETTINGS_LIST(w_cvar, w_prop, HOOK, hook)
-#define HOOK_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, BOTH, animtime) \
-       w_cvar(id, sn, BOTH, refire) \
-       w_cvar(id, sn, PRI,  ammo) \
-       w_cvar(id, sn, PRI,  hooked_ammo) \
-       w_cvar(id, sn, PRI,  hooked_time_free) \
-       w_cvar(id, sn, PRI,  hooked_time_max) \
-       w_cvar(id, sn, SEC,  damage) \
-       w_cvar(id, sn, SEC,  duration) \
-       w_cvar(id, sn, SEC,  edgedamage) \
-       w_cvar(id, sn, SEC,  force) \
-       w_cvar(id, sn, SEC,  gravity) \
-       w_cvar(id, sn, SEC,  lifetime) \
-       w_cvar(id, sn, SEC,  power) \
-       w_cvar(id, sn, SEC,  radius) \
-       w_cvar(id, sn, SEC,  speed) \
-       w_cvar(id, sn, SEC,  health) \
-       w_cvar(id, sn, SEC,  damageforcescale) \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
-
 #ifdef SVQC
-HOOK_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 
 .float dmg;
 .float dmg_edge;
@@ -115,18 +118,18 @@ void W_Hook_Explode2()
        self.movetype = MOVETYPE_NONE;
 }
 
-void W_Hook_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
-       if(self.health <= 0)
+void W_Hook_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+       if(this.health <= 0)
                return;
 
-       if(!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+       if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       self.health = self.health - damage;
+       this.health = this.health - damage;
 
-       if(self.health <= 0)
-               W_PrepareExplosionByDamage(self.realowner, W_Hook_Explode2);
+       if(this.health <= 0)
+               WITH(entity, self, this, W_PrepareExplosionByDamage(this.realowner, W_Hook_Explode2));
 }
 
 void W_Hook_Touch2()
@@ -269,10 +272,6 @@ void W_Hook_Attack2(Weapon thiswep, entity actor)
                                actor.hook_state &= ~HOOK_REMOVING;
                        }
                }
-               METHOD(Hook, wr_init, void(entity thiswep))
-               {
-                       HOOK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-               }
                METHOD(Hook, wr_setup, void(entity thiswep))
                {
                        self.hook_state &= ~HOOK_WAITING_FOR_RELEASE;
@@ -290,10 +289,6 @@ void W_Hook_Attack2(Weapon thiswep, entity actor)
                        // infinite ammo for now
                        return true; // self.ammo_cells >= WEP_CVAR_SEC(hook, ammo); // WEAPONTODO: see above
                }
-               METHOD(Hook, wr_config, void(entity thiswep))
-               {
-                       HOOK_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-               }
                METHOD(Hook, wr_resetplayer, void(entity thiswep))
                {
                        RemoveGrapplingHook(self);
@@ -322,4 +317,239 @@ void W_Hook_Attack2(Weapon thiswep, entity actor)
                }
 
 #endif
+
+#ifdef CSQC
+#include <lib/csqcmodel/interpolate.qh>
+#include <lib/warpzone/common.qh>
+
+void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float theAlpha, float drawflag, vector vieworg);
+
+entityclass(Hook);
+class(Hook) .entity HookType; // ENT_CLIENT_*
+class(Hook) .vector origin;
+class(Hook) .vector velocity;
+class(Hook) .float HookSilent;
+class(Hook) .float HookRange;
+
+string Draw_GrapplingHook_trace_callback_tex;
+float Draw_GrapplingHook_trace_callback_rnd;
+vector Draw_GrapplingHook_trace_callback_rgb;
+float Draw_GrapplingHook_trace_callback_a;
+void Draw_GrapplingHook_trace_callback(vector start, vector hit, vector end)
+{
+       float i;
+       vector vorg;
+       vorg = WarpZone_TransformOrigin(WarpZone_trace_transform, view_origin);
+       for(i = 0; i < Draw_GrapplingHook_trace_callback_a; ++i)
+               Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, Draw_GrapplingHook_trace_callback_rgb, min(1, Draw_GrapplingHook_trace_callback_a - i), DRAWFLAG_NORMAL, vorg);
+       Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
+}
+
+class(Hook) .float teleport_time;
+void Draw_GrapplingHook(entity this)
+{
+       vector a, b, atrans;
+       string tex;
+       vector rgb;
+       float t;
+       vector vs;
+       float intensity, offset;
+
+       if(self.teleport_time)
+       if(time > self.teleport_time)
+       {
+               sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM); // safeguard
+               self.teleport_time = 0;
+       }
+
+       InterpolateOrigin_Do(this);
+
+       int s = W_GetGunAlignment(world);
+
+       switch(self.HookType)
+       {
+               default:
+               case NET_ENT_CLIENT_HOOK:
+                       vs = hook_shotorigin[s];
+                       break;
+               case NET_ENT_CLIENT_ARC_BEAM:
+                       vs = lightning_shotorigin[s];
+                       break;
+       }
+
+       if((self.owner.sv_entnum == player_localentnum - 1) && autocvar_chase_active <= 0)
+       {
+               switch(self.HookType)
+               {
+                       default:
+                       case NET_ENT_CLIENT_HOOK:
+                               a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
+                               b = self.origin;
+                               break;
+                       case NET_ENT_CLIENT_ARC_BEAM:
+                               if(self.HookRange)
+                                       b = view_origin + view_forward * self.HookRange;
+                               else
+                                       b = view_origin + view_forward * vlen(self.velocity - self.origin); // honor original length of beam!
+                               WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
+                               b = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
+                               a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
+                               break;
+               }
+       }
+       else
+       {
+               switch(self.HookType)
+               {
+                       default:
+                       case NET_ENT_CLIENT_HOOK:
+                               a = self.velocity;
+                               b = self.origin;
+                               break;
+                       case NET_ENT_CLIENT_ARC_BEAM:
+                               a = self.origin;
+                               b = self.velocity;
+                               break;
+               }
+       }
+
+       t = entcs_GetTeamColor(self.owner.sv_entnum);
+
+       switch(self.HookType)
+       {
+               default:
+               case NET_ENT_CLIENT_HOOK:
+                       intensity = 1;
+                       offset = 0;
+                       switch(t)
+                       {
+                               case NUM_TEAM_1: tex = "particles/hook_red"; rgb = '1 0.3 0.3'; break;
+                               case NUM_TEAM_2: tex = "particles/hook_blue"; rgb = '0.3 0.3 1'; break;
+                               case NUM_TEAM_3: tex = "particles/hook_yellow"; rgb = '1 1 0.3'; break;
+                               case NUM_TEAM_4: tex = "particles/hook_pink"; rgb = '1 0.3 1'; break;
+                               default: tex = "particles/hook_white"; rgb = entcs_GetColor(self.sv_entnum - 1); break;
+                       }
+                       break;
+               case NET_ENT_CLIENT_ARC_BEAM: // todo
+                       intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
+                       offset = Noise_Brown(self, frametime) * 10;
+                       tex = "particles/lgbeam";
+                       rgb = '1 1 1';
+                       break;
+       }
+
+       Draw_GrapplingHook_trace_callback_tex = tex;
+       Draw_GrapplingHook_trace_callback_rnd = offset;
+       Draw_GrapplingHook_trace_callback_rgb = rgb;
+       Draw_GrapplingHook_trace_callback_a = intensity;
+       WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, ((self.HookType == NET_ENT_CLIENT_HOOK) ? MOVE_NOTHING : MOVE_NORMAL), world, world, Draw_GrapplingHook_trace_callback);
+       Draw_GrapplingHook_trace_callback_tex = string_null;
+
+       atrans = WarpZone_TransformOrigin(WarpZone_trace_transform, a);
+
+       switch(self.HookType)
+       {
+               default:
+               case NET_ENT_CLIENT_HOOK:
+                       if(vlen(trace_endpos - atrans) > 0.5)
+                       {
+                               setorigin(self, trace_endpos); // hook endpoint!
+                               self.angles = vectoangles(trace_endpos - atrans);
+                               self.drawmask = MASK_NORMAL;
+                       }
+                       else
+                       {
+                               self.drawmask = 0;
+                       }
+                       break;
+               case NET_ENT_CLIENT_ARC_BEAM:
+                       setorigin(self, a); // beam origin!
+                       break;
+       }
+
+       switch(self.HookType)
+       {
+               default:
+               case NET_ENT_CLIENT_HOOK:
+                       break;
+               case NET_ENT_CLIENT_ARC_BEAM:
+                       pointparticles(EFFECT_ARC_LIGHTNING2, trace_endpos, normalize(atrans - trace_endpos), frametime * intensity); // todo: new effect
+                       break;
+       }
+}
+
+void Remove_GrapplingHook()
+{SELFPARAM();
+       sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
+}
+
+NET_HANDLE(ENT_CLIENT_HOOK, bool bIsNew)
+{
+       self.HookType = NET_ENT_CLIENT_HOOK;
+
+       int sf = ReadByte();
+
+       self.HookSilent = (sf & 0x80);
+       self.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN;
+
+       InterpolateOrigin_Undo(self);
+
+       if(sf & 1)
+       {
+               int myowner = ReadByte();
+               self.owner = playerslots[myowner - 1];
+               self.sv_entnum = myowner;
+               switch(self.HookType)
+               {
+                       default:
+                       case NET_ENT_CLIENT_HOOK:
+                               self.HookRange = 0;
+                               break;
+                       case NET_ENT_CLIENT_ARC_BEAM:
+                               self.HookRange = ReadCoord();
+                               break;
+               }
+       }
+       if(sf & 2)
+       {
+               self.origin_x = ReadCoord();
+               self.origin_y = ReadCoord();
+               self.origin_z = ReadCoord();
+               setorigin(self, self.origin);
+       }
+       if(sf & 4)
+       {
+               self.velocity_x = ReadCoord();
+               self.velocity_y = ReadCoord();
+               self.velocity_z = ReadCoord();
+       }
+
+       InterpolateOrigin_Note(this);
+
+       if(bIsNew || !self.teleport_time)
+       {
+               self.draw = Draw_GrapplingHook;
+               self.entremove = Remove_GrapplingHook;
+
+               switch(self.HookType)
+               {
+                       default:
+                       case NET_ENT_CLIENT_HOOK:
+                               // for the model
+                               setmodel(self, MDL_HOOK);
+                               self.drawmask = MASK_NORMAL;
+                               break;
+                       case NET_ENT_CLIENT_ARC_BEAM:
+                               sound (self, CH_SHOTS_SINGLE, SND_LGBEAM_FLY, VOL_BASE, ATTEN_NORM);
+                               break;
+               }
+       }
+
+       self.teleport_time = time + 10;
+       return true;
+}
+
+// TODO: hook: temporarily transform self.origin for drawing the model along warpzones!
+#endif
+
 #endif