#pragma once
CLASS(Hook, Weapon)
-/* ammotype */ ATTRIB(Hook, ammo_field, .int, ammo_fuel);
+/* spawnfunc */ ATTRIB(Hook, m_canonical_spawnfunc, string, "weapon_hook");
+/* ammotype */ ATTRIB(Hook, ammo_type, int, RESOURCE_FUEL);
/* impulse */ ATTRIB(Hook, impulse, int, 0);
/* flags */ ATTRIB(Hook, spawnflags, int, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Hook, bot_pickupbasevalue, float, 0);
ENDCLASS(Hook)
REGISTER_WEAPON(HOOK, hook, NEW(Hook));
+SPAWNFUNC_WEAPON(weapon_hook, WEP_HOOK)
+
CLASS(OffhandHook, OffhandWeapon)
#ifdef SVQC
METHOD(OffhandHook, offhand_think, void(OffhandHook this, entity actor, bool key_pressed))