return ammo_amount;
}
METHOD(MachineGun, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
-{
+{
W_Reload(actor, weaponentity, min(max(WEP_CVAR(machinegun, sustained_ammo), WEP_CVAR(machinegun, first_ammo)), WEP_CVAR(machinegun, burst_ammo)), SND_RELOAD);
}
METHOD(MachineGun, wr_suicidemessage, Notification(entity thiswep))