newmine.takedamage = this.takedamage;
newmine.damageforcescale = this.damageforcescale;
- SetResourceAmountExplicit(newmine, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
+ SetResourceAmount(newmine, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
newmine.event_damage = this.event_damage;
newmine.spawnshieldtime = this.spawnshieldtime;
newmine.damagedbycontents = true;
mine.takedamage = DAMAGE_YES;
mine.damageforcescale = WEP_CVAR(minelayer, damageforcescale);
- SetResourceAmountExplicit(mine, RESOURCE_HEALTH, WEP_CVAR(minelayer, health));
+ SetResourceAmount(mine, RESOURCE_HEALTH, WEP_CVAR(minelayer, health));
mine.event_damage = W_MineLayer_Damage;
mine.damagedbycontents = true;
IL_PUSH(g_damagedbycontents, mine);