- gren.think = adaptor_think2use_hittype_splash;
- gren.use = W_Mortar_Grenade_Explode2;
- gren.touch = W_Mortar_Grenade_Touch2;
+ setthink(gren, adaptor_think2use_hittype_splash);
+ gren.use = W_Mortar_Grenade_Explode2_use;
+ settouch(gren, W_Mortar_Grenade_Touch2);