*/
METHOD(Mortar, wr_think, bool(entity thiswep, bool fire1, bool fire2))
{
- if(autocvar_g_balance_mortar_reload_ammo && self.clip_load < min(WEP_CVAR_PRI(mortar, ammo), WEP_CVAR_SEC(mortar, ammo))) // forced reload
- _WEP_ACTION(self.weapon, WR_RELOAD);
- else if(fire1)
+ if(autocvar_g_balance_mortar_reload_ammo && self.clip_load < min(WEP_CVAR_PRI(mortar, ammo), WEP_CVAR_SEC(mortar, ammo))) { // forced reload
+ Weapon w = get_weaponinfo(self.weapon);
+ w.wr_reload(w);
+ } else if(fire1)
{
if(weapon_prepareattack(false, WEP_CVAR_PRI(mortar, refire)))
{