]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/mortar.qh
Attach muzzle effects to weapon data instead of trying to send it for each muzzle...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / mortar.qh
index 4593442379a023b0dc0c80b86e66bd2cf2c9538c..97ee20791965e32f36c9ed2fc4bde13c4dc97859 100644 (file)
@@ -10,6 +10,8 @@ CLASS(Mortar, Weapon)
 /* modelname */ ATTRIB(Mortar, mdl, string, "gl");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Mortar, m_model, Model, MDL_MORTAR_ITEM);
+/* flash mdl */ ATTRIB(Mortar, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Mortar, m_muzzleeffect, entity, EFFECT_GRENADE_MUZZLEFLASH);
 #endif
 /* crosshair */ ATTRIB(Mortar, w_crosshair, string, "gfx/crosshairgrenadelauncher");
 /* crosshair */ ATTRIB(Mortar, w_crosshair_size, float, 0.7);