/* modelname */ ATTRIB(Mortar, mdl, string, "gl");
#ifdef GAMEQC
/* model */ ATTRIB(Mortar, m_model, Model, MDL_MORTAR_ITEM);
+/* flash mdl */ ATTRIB(Mortar, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Mortar, m_muzzleeffect, entity, EFFECT_GRENADE_MUZZLEFLASH);
#endif
/* crosshair */ ATTRIB(Mortar, w_crosshair, string, "gfx/crosshairgrenadelauncher");
/* crosshair */ ATTRIB(Mortar, w_crosshair_size, float, 0.7);