]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/porto.qc
Merge branch 'terencehill/respawn_timer_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / porto.qc
index 8761040b31bfcaa54ff7491745fa1e8d984ea32c..ac9f759fc75954fd3988ae334ffeafcb03775f2c 100644 (file)
@@ -13,26 +13,28 @@ CLASS(PortoLaunch, Weapon)
 /* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6);
 /* wepimg    */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
 /* refname   */ ATTRIB(PortoLaunch, netname, string, "porto");
-/* wepname   */ ATTRIB(PortoLaunch, message, string, _("Port-O-Launch"));
+/* wepname   */ ATTRIB(PortoLaunch, m_name, string, _("Port-O-Launch"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, animtime, float, BOTH) \
+               P(class, prefix, lifetime, float, BOTH) \
+               P(class, prefix, refire, float, BOTH) \
+               P(class, prefix, secondary, float, NONE) \
+               P(class, prefix, speed, float, BOTH) \
+        P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
+        P(class, prefix, weaponreplace, string,NONE) \
+        P(class, prefix, weaponstartoverride, float, NONE) \
+        P(class, prefix, weaponstart, float, NONE) \
+        P(class, prefix, weaponthrowable, float, NONE) \
+       END()
+    W_PROPS(X, PortoLaunch, porto)
+#undef X
 ENDCLASS(PortoLaunch)
-REGISTER_WEAPON(PORTO, NEW(PortoLaunch));
-
-#define PORTO_SETTINGS(w_cvar,w_prop) PORTO_SETTINGS_LIST(w_cvar, w_prop, PORTO, porto)
-#define PORTO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, BOTH, animtime) \
-       w_cvar(id, sn, BOTH, lifetime) \
-       w_cvar(id, sn, BOTH, refire) \
-       w_cvar(id, sn, BOTH, speed) \
-       w_cvar(id, sn, NONE, secondary) \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
+REGISTER_WEAPON(PORTO, porto, NEW(PortoLaunch));
 
 #ifdef SVQC
-PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .entity porto_current;
 .vector porto_v_angle; // holds "held" view angles
 .float porto_v_angle_held;
@@ -42,19 +44,17 @@ PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-#include "../../triggers/trigger/jumppads.qh"
+#include <common/triggers/trigger/jumppads.qh>
 
-spawnfunc(weapon_porto) { weapon_defaultspawnfunc(WEP_PORTO.m_id); }
+spawnfunc(weapon_porto) { weapon_defaultspawnfunc(this, WEP_PORTO); }
 
 REGISTER_MUTATOR(porto_ticker, true);
 MUTATOR_HOOKFUNCTION(porto_ticker, SV_StartFrame) {
-       entity e;
-       FOR_EACH_PLAYER(e)
-               e.porto_forbidden = max(0, e.porto_forbidden - 1);
+       FOREACH_CLIENT(IS_PLAYER(it), it.porto_forbidden = max(0, it.porto_forbidden - 1));
 }
 
-void W_Porto_Success(void)
-{SELFPARAM();
+void W_Porto_Success(entity this)
+{
        if(self.realowner == world)
        {
                objerror("Cannot succeed successfully: no owner\n");
@@ -66,60 +66,60 @@ void W_Porto_Success(void)
 }
 
 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
-void W_Porto_Fail(float failhard)
-{SELFPARAM();
-       if(self.realowner == world)
+void W_Porto_Fail(entity this, float failhard)
+{
+       if(this.realowner == world)
        {
                objerror("Cannot fail successfully: no owner\n");
                return;
        }
 
        // no portals here!
-       if(self.cnt < 0)
+       if(this.cnt < 0)
        {
-               Portal_ClearWithID(self.realowner, self.portal_id);
+               Portal_ClearWithID(this.realowner, this.portal_id);
        }
 
-       self.realowner.porto_current = world;
+       this.realowner.porto_current = world;
 
-       if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET(PORTO)))
+       if(this.cnt < 0 && !failhard && this.realowner.playerid == this.playerid && !IS_DEAD(this.realowner) && !(this.realowner.weapons & WEPSET(PORTO)))
        {
-               setsize(self, '-16 -16 0', '16 16 32');
-               setorigin(self, self.origin + trace_plane_normal);
-               if(move_out_of_solid(self))
+               setsize(this, '-16 -16 0', '16 16 32');
+               setorigin(this, this.origin + trace_plane_normal);
+               if(move_out_of_solid(this))
                {
-                       self.flags = FL_ITEM;
-                       self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
-                       tracetoss(self, self);
-                       if(vlen(trace_endpos - self.realowner.origin) < 128)
+                       this.flags = FL_ITEM;
+                       this.velocity = trigger_push_calculatevelocity(this.origin, this.realowner, 128);
+                       tracetoss(this, this);
+                       if(vdist(trace_endpos - this.realowner.origin, <, 128))
                        {
-                               W_ThrowNewWeapon(self.realowner, WEP_PORTO.m_id, 0, self.origin, self.velocity);
-                               Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
+                               W_ThrowNewWeapon(this.realowner, WEP_PORTO.m_id, 0, this.origin, this.velocity);
+                               Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
                        }
                }
        }
-       remove(self);
+       remove(this);
 }
 
 void W_Porto_Remove(entity p)
-{SELFPARAM();
+{
        if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
        {
-               WITH(entity, self, p.porto_current, W_Porto_Fail(1));
+               WITHSELF(p.porto_current, W_Porto_Fail(p.porto_current, 1));
        }
 }
 
-void W_Porto_Think(void)
-{SELFPARAM();
+void W_Porto_Think(entity this)
+{
        trace_plane_normal = '0 0 0';
        if(self.realowner.playerid != self.playerid)
                remove(self);
        else
-               W_Porto_Fail(0);
+               W_Porto_Fail(self, 0);
 }
 
-void W_Porto_Touch(void)
-{SELFPARAM();
+void W_Porto_Touch(entity this)
+{
        vector norm;
 
        // do not use PROJECTILE_TOUCH here
@@ -131,7 +131,7 @@ void W_Porto_Touch(void)
        norm = trace_plane_normal;
        if(trace_ent.iscreature)
        {
-               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self);
+               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * STAT(PL_MIN, NULL).z, MOVE_WORLDONLY, self);
                if(trace_fraction >= 1)
                        return;
                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
@@ -155,7 +155,7 @@ void W_Porto_Touch(void)
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        {
                sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
-               W_Porto_Fail(0);
+               W_Porto_Fail(self, 0);
                if(self.cnt < 0)
                        Portal_ClearAll_PortalsOnly(self.realowner);
        }
@@ -167,13 +167,13 @@ void W_Porto_Touch(void)
                        sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
-                       W_Porto_Success();
+                       W_Porto_Success(self);
                }
                else
                {
                        sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
-                       W_Porto_Fail(0);
+                       W_Porto_Fail(self, 0);
                }
        }
        else if(self.cnt == 1)
@@ -184,13 +184,13 @@ void W_Porto_Touch(void)
                        sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
-                       W_Porto_Success();
+                       W_Porto_Success(self);
                }
                else
                {
                        sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
-                       W_Porto_Fail(0);
+                       W_Porto_Fail(self, 0);
                }
        }
        else if(self.effects & EF_RED)
@@ -210,7 +210,7 @@ void W_Porto_Touch(void)
                        sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Portal_ClearAll_PortalsOnly(self.realowner);
-                       W_Porto_Fail(0);
+                       W_Porto_Fail(self, 0);
                }
        }
        else
@@ -222,40 +222,39 @@ void W_Porto_Touch(void)
                                sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                                trace_plane_normal = norm;
                                Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
-                               W_Porto_Success();
+                               W_Porto_Success(self);
                        }
                        else
                        {
                                sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                                Portal_ClearAll_PortalsOnly(self.realowner);
-                               W_Porto_Fail(0);
+                               W_Porto_Fail(self, 0);
                        }
                }
                else
                {
                        sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        Portal_ClearAll_PortalsOnly(self.realowner);
-                       W_Porto_Fail(0);
+                       W_Porto_Fail(self, 0);
                }
        }
 }
 
-void W_Porto_Attack(float type)
-{SELFPARAM();
+void W_Porto_Attack(entity actor, float type)
+{entity this = actor;
        entity gren;
 
-       W_SetupShot(self, false, 4, SND(PORTO_FIRE), CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 4, SND_PORTO_FIRE, CH_WEAPON_A, 0);
        // always shoot from the eye
        w_shotdir = v_forward;
        w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
 
        //Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
-       gren = spawn();
+       gren = new(porto);
        gren.cnt = type;
        gren.owner = gren.realowner = self;
        gren.playerid = self.playerid;
-       gren.classname = "porto";
        gren.bot_dodge = true;
        gren.bot_dodgerating = 200;
        gren.movetype = MOVETYPE_BOUNCEMISSILE;
@@ -266,8 +265,8 @@ void W_Porto_Attack(float type)
        setsize(gren, '0 0 0', '0 0 0');
 
        gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime);
-       gren.think = W_Porto_Think;
-       gren.touch = W_Porto_Touch;
+       setthink(gren, W_Porto_Think);
+       settouch(gren, W_Porto_Touch);
 
        if(self.items & ITEM_Strength.m_itemid)
                W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
@@ -293,103 +292,95 @@ void W_Porto_Attack(float type)
        MUTATOR_CALLHOOK(EditProjectile, self, gren);
 }
 
-               METHOD(PortoLaunch, wr_aim, void(entity thiswep))
-               {
-                       SELFPARAM();
-                       self.BUTTON_ATCK = false;
-                       self.BUTTON_ATCK2 = false;
-                       if(!WEP_CVAR(porto, secondary))
-                               if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
-                                       self.BUTTON_ATCK = true;
-               }
-               METHOD(PortoLaunch, wr_config, void(entity this))
-               {
-                       PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-               }
-               METHOD(PortoLaunch, wr_think, void(entity thiswep, entity actor, int slot, int fire))
-               {
-                       if(WEP_CVAR(porto, secondary))
-                       {
-                               if(fire & 1)
-                               if(!actor.porto_current)
-                               if(!actor.porto_forbidden)
-                               if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(porto, refire)))
-                               {
-                                       W_Porto_Attack(0);
-                                       weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
-                               }
-
-                               if(fire & 2)
-                               if(!actor.porto_current)
-                               if(!actor.porto_forbidden)
-                               if(weapon_prepareattack(thiswep, actor, true, WEP_CVAR_SEC(porto, refire)))
-                               {
-                                       W_Porto_Attack(1);
-                                       weapon_thinkf(actor, WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
-                               }
-                       }
-                       else
-                       {
-                               if(actor.porto_v_angle_held)
-                               {
-                                       if(!(fire & 2))
-                                       {
-                                               actor.porto_v_angle_held = 0;
-
-                                               ClientData_Touch(actor);
-                                       }
-                               }
-                               else
-                               {
-                                       if(fire & 2)
-                                       {
-                                               actor.porto_v_angle = actor.v_angle;
-                                               actor.porto_v_angle_held = 1;
-
-                                               ClientData_Touch(actor);
-                                       }
-                               }
-                               if(actor.porto_v_angle_held)
-                                       makevectors(actor.porto_v_angle); // override the previously set angles
-
-                               if(fire & 1)
-                               if(!actor.porto_current)
-                               if(!actor.porto_forbidden)
-                               if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(porto, refire)))
-                               {
-                                       W_Porto_Attack(-1);
-                                       weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
-                               }
-                       }
-               }
-               METHOD(PortoLaunch, wr_checkammo1, bool(entity this))
-               {
-                       // always allow infinite ammo
-                       return true;
-               }
-               METHOD(PortoLaunch, wr_checkammo2, bool(entity this))
-               {
-                       // always allow infinite ammo
-                       return true;
-               }
-               METHOD(PortoLaunch, wr_init, void(entity this))
-               {
-                       PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-               }
-               METHOD(PortoLaunch, wr_setup, void(entity thiswep))
-               {
-                       SELFPARAM();
-                       self.ammo_field = ammo_none;
-               }
-               METHOD(PortoLaunch, wr_resetplayer, void(entity thiswep))
-               {
-                       SELFPARAM();
-                       self.porto_current = world;
-               }
+METHOD(PortoLaunch, wr_aim, void(entity thiswep, entity actor))
+{
+    entity this = actor;
+    PHYS_INPUT_BUTTON_ATCK(self) = false;
+    PHYS_INPUT_BUTTON_ATCK2(self) = false;
+    if(!WEP_CVAR(porto, secondary))
+        if(bot_aim(self, WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
+            PHYS_INPUT_BUTTON_ATCK(self) = true;
+}
+METHOD(PortoLaunch, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
+{
+    if(WEP_CVAR(porto, secondary))
+    {
+        if(fire & 1)
+        if(!actor.porto_current)
+        if(!actor.porto_forbidden)
+        if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(porto, refire)))
+        {
+            W_Porto_Attack(actor, 0);
+            weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
+        }
+
+        if(fire & 2)
+        if(!actor.porto_current)
+        if(!actor.porto_forbidden)
+        if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR_SEC(porto, refire)))
+        {
+            W_Porto_Attack(actor, 1);
+            weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
+        }
+    }
+    else
+    {
+        if(actor.porto_v_angle_held)
+        {
+            if(!(fire & 2))
+            {
+                actor.porto_v_angle_held = 0;
+
+                ClientData_Touch(actor);
+            }
+        }
+        else
+        {
+            if(fire & 2)
+            {
+                actor.porto_v_angle = actor.v_angle;
+                actor.porto_v_angle_held = 1;
+
+                ClientData_Touch(actor);
+            }
+        }
+        if(actor.porto_v_angle_held)
+            makevectors(actor.porto_v_angle); // override the previously set angles
+
+        if(fire & 1)
+        if(!actor.porto_current)
+        if(!actor.porto_forbidden)
+        if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(porto, refire)))
+        {
+            W_Porto_Attack(actor, -1);
+            weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
+        }
+    }
+}
+METHOD(PortoLaunch, wr_checkammo1, bool(entity thiswep, entity this))
+{
+    // always allow infinite ammo
+    return true;
+}
+METHOD(PortoLaunch, wr_checkammo2, bool(entity thiswep, entity this))
+{
+    // always allow infinite ammo
+    return true;
+}
+METHOD(PortoLaunch, wr_setup, void(entity thiswep, entity actor))
+{
+    entity this = actor;
+    self.ammo_field = ammo_none;
+}
+METHOD(PortoLaunch, wr_resetplayer, void(entity thiswep, entity actor))
+{
+    entity this = actor;
+    self.porto_current = world;
+}
 #endif
 #ifdef CSQC
-               METHOD(PortoLaunch, wr_impacteffect, void(entity this)) {
-                       LOG_WARNING("Since when does Porto send DamageInfo?\n");
-               }
+METHOD(PortoLaunch, wr_impacteffect, void(entity this, entity actor)) {
+    LOG_WARNING("Since when does Porto send DamageInfo?\n");
+}
 #endif
 #endif