]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/porto.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / porto.qc
index 8c5ade911cd9787f4340fbc3b1bf136d9506411d..f5a19b2c776e98f78748d9e6d2748273929a0215 100644 (file)
@@ -3,7 +3,7 @@
 CLASS(PortoLaunch, Weapon)
 /* ammotype  */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none);
 /* impulse   */ ATTRIB(PortoLaunch, impulse, int, 0);
-/* flags     */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON);
+/* flags     */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON | WEP_FLAG_NODUAL);
 /* rating    */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
 /* color     */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
 /* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
@@ -134,7 +134,8 @@ void W_Porto_Touch(entity this, entity toucher)
        norm = trace_plane_normal;
        if(trace_ent.iscreature)
        {
-               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * STAT(PL_MIN, NULL).z, MOVE_WORLDONLY, this);
+               // TODO: why not use entity size?
+               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_CONST.z, MOVE_WORLDONLY, this);
                if(trace_fraction >= 1)
                        return;
                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
@@ -150,7 +151,7 @@ void W_Porto_Touch(entity this, entity toucher)
        }
        else if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) || (trace_dphitcontents & DPCONTENTS_PLAYERCLIP))
        {
-               spamsound(this, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM);
+               spamsound(this, CH_SHOTS, SND_PORTO_BOUNCE, VOL_BASE, ATTEN_NORM);
                // just reflect
                this.right_vector = this.right_vector - 2 * trace_plane_normal * (this.right_vector * trace_plane_normal);
                this.angles = vectoangles(this.velocity - 2 * trace_plane_normal * (this.velocity * trace_plane_normal));