]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/rifle.qh
Merge branch 'terencehill/minigame_flood_control' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / rifle.qh
index 560354c0529b40b5e19e9a4ff389a01946dae6c6..9b69985a43f347099779a1ee863102caab63187c 100644 (file)
@@ -2,7 +2,7 @@
 
 CLASS(Rifle, Weapon)
 /* spawnfunc */ ATTRIB(Rifle, m_canonical_spawnfunc, string, "weapon_rifle");
-/* ammotype  */ ATTRIB(Rifle, ammo_type, int, RESOURCE_BULLETS);
+/* ammotype  */ ATTRIB(Rifle, ammo_type, Resource, RES_BULLETS);
 /* impulse   */ ATTRIB(Rifle, impulse, int, 7);
 /* flags     */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
 /* rating    */ ATTRIB(Rifle, bot_pickupbasevalue, float, 7000);
@@ -10,6 +10,8 @@ CLASS(Rifle, Weapon)
 /* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM);
+/* flash mdl */ ATTRIB(Rifle, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Rifle, m_muzzleeffect, entity, EFFECT_RIFLE_MUZZLEFLASH);
 #endif
 /* crosshair */ ATTRIB(Rifle, w_crosshair, string, "gfx/crosshairrifle");
 /* crosshair */ ATTRIB(Rifle, w_crosshair_size, float, 0.6);
@@ -26,24 +28,29 @@ CLASS(Rifle, Weapon)
                P(class, prefix, burstcost, float, BOTH) \
                P(class, prefix, bursttime, float, NONE) \
                P(class, prefix, damage, float, BOTH) \
+               P(class, prefix, damagefalloff_forcehalflife, float, BOTH) \
+               P(class, prefix, damagefalloff_halflife, float, BOTH) \
+               P(class, prefix, damagefalloff_maxdist, float, BOTH) \
+               P(class, prefix, damagefalloff_mindist, float, BOTH) \
                P(class, prefix, force, float, BOTH) \
+               P(class, prefix, headshot_multiplier, float, BOTH) \
                P(class, prefix, refire, float, BOTH) \
                P(class, prefix, reload, float, SEC) \
                P(class, prefix, reload_ammo, float, NONE) \
-       P(class, prefix, reload_time, float, NONE) \
+               P(class, prefix, reload_time, float, NONE) \
                P(class, prefix, secondary, float, NONE) \
                P(class, prefix, shots, float, BOTH) \
                P(class, prefix, solidpenetration, float, BOTH) \
                P(class, prefix, spread, float, BOTH) \
-       P(class, prefix, switchdelay_drop, float, NONE) \
-       P(class, prefix, switchdelay_raise, float, NONE) \
+               P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
                P(class, prefix, tracer, float, BOTH) \
-       P(class, prefix, weaponreplace, string, NONE) \
-       P(class, prefix, weaponstartoverride, float, NONE) \
-       P(class, prefix, weaponstart, float, NONE) \
-       P(class, prefix, weaponthrowable, float, NONE) \
+               P(class, prefix, weaponreplace, string, NONE) \
+               P(class, prefix, weaponstartoverride, float, NONE) \
+               P(class, prefix, weaponstart, float, NONE) \
+               P(class, prefix, weaponthrowable, float, NONE) \
        END()
-    W_PROPS(X, Rifle, rifle)
+       W_PROPS(X, Rifle, rifle)
 #undef X
 ENDCLASS(Rifle)
 REGISTER_WEAPON(RIFLE, rifle, NEW(Rifle));