]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/seeker.qc
Weapons: remove useless weapon return values and implementations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / seeker.qc
index 811231cca4a3b759658eb268c0ca3100ce3ead75..24cb325d64dd6744181f6a4de097212a89874b4d 100644 (file)
@@ -598,7 +598,7 @@ void W_Seeker_Fire_Tag(Weapon thiswep)
 // Begin: Genereal weapon functions
 // ============================
 
-               METHOD(Seeker, wr_aim, bool(entity thiswep))
+               METHOD(Seeker, wr_aim, void(entity thiswep))
                {
                        if(WEP_CVAR(seeker, type) == 1)
                                if(W_Seeker_Tagged_Info(self, self.enemy) != world)
@@ -607,18 +607,17 @@ void W_Seeker_Fire_Tag(Weapon thiswep)
                                        self.BUTTON_ATCK2 = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
                        else
                                self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
-                       return true;
                }
-               METHOD(Seeker, wr_think, bool(entity thiswep, bool fire1, bool fire2))
+               METHOD(Seeker, wr_think, void(entity thiswep, bool fire1, bool fire2))
                {
-                       if(autocvar_g_balance_seeker_reload_ammo && self.clip_load < min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo))) // forced reload
-                               _WEP_ACTION(self.weapon, WR_RELOAD);
-
-                       else if(fire1)
+                       if(autocvar_g_balance_seeker_reload_ammo && self.clip_load < min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo))) // forced reload
+                               Weapon w = get_weaponinfo(self.weapon);
+                               w.wr_reload(w);
+                       else if(fire1)
                        {
                                if(WEP_CVAR(seeker, type) == 1)
                                {
-                                       if(weapon_prepareattack(0, WEP_CVAR(seeker, missile_refire)))
+                                       if(weapon_prepareattack(false, WEP_CVAR(seeker, missile_refire)))
                                        {
                                                W_Seeker_Attack();
                                                weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, missile_animtime), w_ready);
@@ -626,7 +625,7 @@ void W_Seeker_Fire_Tag(Weapon thiswep)
                                }
                                else
                                {
-                                       if(weapon_prepareattack(0, WEP_CVAR(seeker, tag_refire)))
+                                       if(weapon_prepareattack(false, WEP_CVAR(seeker, tag_refire)))
                                        {
                                                W_Seeker_Fire_Tag(thiswep);
                                                weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, tag_animtime), w_ready);
@@ -638,7 +637,7 @@ void W_Seeker_Fire_Tag(Weapon thiswep)
                        {
                                if(WEP_CVAR(seeker, type) == 1)
                                {
-                                       if(weapon_prepareattack(0, WEP_CVAR(seeker, tag_refire)))
+                                       if(weapon_prepareattack(false, WEP_CVAR(seeker, tag_refire)))
                                        {
                                                W_Seeker_Fire_Tag(thiswep);
                                                weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, tag_animtime), w_ready);
@@ -646,20 +645,17 @@ void W_Seeker_Fire_Tag(Weapon thiswep)
                                }
                                else
                                {
-                                       if(weapon_prepareattack(0, WEP_CVAR(seeker, flac_refire)))
+                                       if(weapon_prepareattack(false, WEP_CVAR(seeker, flac_refire)))
                                        {
                                                W_Seeker_Fire_Flac(thiswep);
                                                weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, flac_animtime), w_ready);
                                        }
                                }
                        }
-
-                       return true;
                }
-               METHOD(Seeker, wr_init, bool(entity thiswep))
+               METHOD(Seeker, wr_init, void(entity thiswep))
                {
                        SEEKER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-                       return true;
                }
                METHOD(Seeker, wr_checkammo1, bool(entity thiswep))
                {
@@ -691,21 +687,19 @@ void W_Seeker_Fire_Tag(Weapon thiswep)
                        }
                        return ammo_amount;
                }
-               METHOD(Seeker, wr_config, bool(entity thiswep))
+               METHOD(Seeker, wr_config, void(entity thiswep))
                {
                        SEEKER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-                       return true;
                }
-               METHOD(Seeker, wr_reload, bool(entity thiswep))
+               METHOD(Seeker, wr_reload, void(entity thiswep))
                {
                        W_Reload(min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo)), SND(RELOAD));
-                       return true;
                }
-               METHOD(Seeker, wr_suicidemessage, bool(entity thiswep))
+               METHOD(Seeker, wr_suicidemessage, int(entity thiswep))
                {
                        return WEAPON_SEEKER_SUICIDE;
                }
-               METHOD(Seeker, wr_killmessage, bool(entity thiswep))
+               METHOD(Seeker, wr_killmessage, int(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_SECONDARY)
                                return WEAPON_SEEKER_MURDER_TAG;
@@ -716,7 +710,7 @@ void W_Seeker_Fire_Tag(Weapon thiswep)
 #endif
 #ifdef CSQC
 
-               METHOD(Seeker, wr_impacteffect, bool(entity thiswep))
+               METHOD(Seeker, wr_impacteffect, void(entity thiswep))
                {
                        vector org2;
                        org2 = w_org + w_backoff * 6;
@@ -754,16 +748,6 @@ void W_Seeker_Fire_Tag(Weapon thiswep)
                                                sound(self, CH_SHOTS, SND_SEEKEREXP3, 1, ATTEN_NORM);
                                }
                        }
-                       return true;
-               }
-               METHOD(Seeker, wr_init, bool(entity thiswep))
-               {
-                       return true;
-               }
-               METHOD(Seeker, wr_zoomreticle, bool(entity thiswep))
-               {
-                       // no weapon specific image for this weapon
-                       return false;
                }
 
 #endif