]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/seeker.qc
Purge SetResourceAmountExplicit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / seeker.qc
index 784276ef46d8b63f2b1ce4f6c0ad4bee6c3ce4a1..2b69ed0c813bdeb8bebaf0bc3b92a9edabb87ad4 100644 (file)
@@ -190,7 +190,7 @@ void W_Seeker_Fire_Missile(Weapon thiswep, entity actor, .entity weaponentity, v
        missile.scale           = 2;
        missile.takedamage      = DAMAGE_YES;
        missile.weaponentity_fld = weaponentity;
-       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, missile_health));
+       SetResourceAmount(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, missile_health));
        missile.damageforcescale = WEP_CVAR(seeker, missile_damageforcescale);
        missile.damagedbycontents = true;
        IL_PUSH(g_damagedbycontents, missile);
@@ -506,7 +506,7 @@ void W_Seeker_Fire_Tag(Weapon thiswep, entity actor, .entity weaponentity)
 
        missile.takedamage       = DAMAGE_YES;
        missile.event_damage     = W_Seeker_Tag_Damage;
-       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, tag_health));
+       SetResourceAmount(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, tag_health));
        missile.damageforcescale = WEP_CVAR(seeker, tag_damageforcescale);
 
        setorigin(missile, w_shotorg);
@@ -533,10 +533,12 @@ void W_Seeker_Fire_Tag(Weapon thiswep, entity actor, .entity weaponentity)
 METHOD(Seeker, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
 {
     if(WEP_CVAR(seeker, type) == 1)
+    {
         if(W_Seeker_Tagged_Info(actor, weaponentity, actor.enemy) != NULL)
             PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR(seeker, missile_speed_max), 0, WEP_CVAR(seeker, missile_lifetime), false);
         else
             PHYS_INPUT_BUTTON_ATCK2(actor) = bot_aim(actor, weaponentity, WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
+    }
     else
         PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
 }