]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/seeker.qc
Merge branch 'master' into Mario/intrusive_2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / seeker.qc
index 02987232f84c24ed720efea67a6c61dde7c866ba..ce06c247dfff2d4ddb5152713f268dd3b2e9e0db 100644 (file)
@@ -1,12 +1,13 @@
+#include "seeker.qh"
 #ifndef IMPLEMENTATION
 CLASS(Seeker, Weapon)
-/* ammotype  */ ATTRIB(Seeker, ammo_field, .int, ammo_rockets)
-/* impulse   */ ATTRIB(Seeker, impulse, int, 8)
+/* ammotype  */ ATTRIB(Seeker, ammo_field, .int, ammo_rockets);
+/* impulse   */ ATTRIB(Seeker, impulse, int, 8);
 /* flags     */ ATTRIB(Seeker, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
 /* rating    */ ATTRIB(Seeker, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
 /* color     */ ATTRIB(Seeker, wpcolor, vector, '0.5 1 0');
 /* modelname */ ATTRIB(Seeker, mdl, string, "seeker");
-#ifndef MENUQC
+#ifdef GAMEQC
 /* model     */ ATTRIB(Seeker, m_model, Model, MDL_SEEKER_ITEM);
 #endif
 /* crosshair */ ATTRIB(Seeker, w_crosshair, string, "gfx/crosshairseeker");
@@ -281,6 +282,7 @@ void W_Seeker_Fire_Missile(Weapon thiswep, entity actor, .entity weaponentity, v
        missile.health          = WEP_CVAR(seeker, missile_health);
        missile.damageforcescale = WEP_CVAR(seeker, missile_damageforcescale);
        missile.damagedbycontents = true;
+       IL_PUSH(g_damagedbycontents, missile);
        //missile.think           = W_Seeker_Missile_Animate; // csqc projectiles.
 
        if(missile.enemy != NULL)
@@ -294,6 +296,7 @@ void W_Seeker_Fire_Missile(Weapon thiswep, entity actor, .entity weaponentity, v
        set_movetype(missile, MOVETYPE_FLYMISSILE);
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags = MIF_SPLASH | MIF_GUIDED_TAG;
 
        W_SetupProjVelocity_UP_PRE(missile, seeker, missile_);
@@ -371,6 +374,7 @@ void W_Seeker_Fire_Flac(Weapon thiswep, entity actor, .entity weaponentity)
        missile.projectiledeathtype = WEP_SEEKER.m_id | HITTYPE_SECONDARY;
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags       = MIF_SPLASH;
 
        // csqc projectiles
@@ -441,22 +445,23 @@ void W_Seeker_Vollycontroller_Think(entity this) // TODO: Merge this with W_Seek
 
        oldenemy = own.enemy;
        own.enemy = this.enemy;
+       .entity weaponentity = this.weaponentity_fld;
 
        c = own.cnt % 4;
        switch(c)
        {
                case 0:
-                       W_Seeker_Fire_Missile(WEP_SEEKER, own, weaponentities[0], '-1.25 -3.75 0', own.enemy); // TODO
+                       W_Seeker_Fire_Missile(WEP_SEEKER, own, weaponentity, '-1.25 -3.75 0', own.enemy); // TODO
                        break;
                case 1:
-                       W_Seeker_Fire_Missile(WEP_SEEKER, own, weaponentities[0], '+1.25 -3.75 0', own.enemy); // TODO
+                       W_Seeker_Fire_Missile(WEP_SEEKER, own, weaponentity, '+1.25 -3.75 0', own.enemy); // TODO
                        break;
                case 2:
-                       W_Seeker_Fire_Missile(WEP_SEEKER, own, weaponentities[0], '-1.25 +3.75 0', own.enemy); // TODO
+                       W_Seeker_Fire_Missile(WEP_SEEKER, own, weaponentity, '-1.25 +3.75 0', own.enemy); // TODO
                        break;
                case 3:
                default:
-                       W_Seeker_Fire_Missile(WEP_SEEKER, own, weaponentities[0], '+1.25 +3.75 0', own.enemy); // TODO
+                       W_Seeker_Fire_Missile(WEP_SEEKER, own, weaponentity, '+1.25 +3.75 0', own.enemy); // TODO
                        break;
        }
 
@@ -534,6 +539,7 @@ void W_Seeker_Tag_Touch(entity this, entity toucher)
                {
                        //sprint(this.realowner, strcat("You just tagged ^2", toucher.netname, "^7 with a tracking device!\n"));
                        e             = new(tag_tracker);
+                       e.weaponentity_fld = this.weaponentity_fld;
                        e.cnt         = WEP_CVAR(seeker, missile_count);
                        e.owner       = this.owner;
                        e.realowner   = this.realowner;
@@ -571,6 +577,7 @@ void W_Seeker_Fire_Tag(Weapon thiswep, entity actor, .entity weaponentity)
        W_SetupShot_ProjectileSize(actor, weaponentity, '-2 -2 -2', '2 2 2', false, 2, SND_TAG_FIRE, CH_WEAPON_A, WEP_CVAR(seeker, missile_damage) * WEP_CVAR(seeker, missile_count));
 
        entity missile          = new(seeker_tag);
+       missile.weaponentity_fld = weaponentity;
        missile.owner           = missile.realowner = actor;
        missile.bot_dodge       = true;
        missile.bot_dodgerating = 50;
@@ -590,6 +597,7 @@ void W_Seeker_Fire_Tag(Weapon thiswep, entity actor, .entity weaponentity)
 
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        //missile.missile_flags = MIF_..?;
 
        set_movetype(missile, MOVETYPE_FLY);