/* crosshair */ ATTRIB(Seeker, w_crosshair_size, float, 0.8);
/* wepimg */ ATTRIB(Seeker, model2, string, "weaponseeker");
/* refname */ ATTRIB(Seeker, netname, string, "seeker");
-/* wepname */ ATTRIB(Seeker, message, string, _("T.A.G. Seeker"));
+/* wepname */ ATTRIB(Seeker, m_name, string, _("T.A.G. Seeker"));
ENDCLASS(Seeker)
REGISTER_WEAPON(SEEKER, NEW(Seeker));
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-spawnfunc(weapon_seeker) { weapon_defaultspawnfunc(WEP_SEEKER.m_id); }
+spawnfunc(weapon_seeker) { weapon_defaultspawnfunc(this, WEP_SEEKER); }
// ============================
// Begin: Missile functions, these are general functions to be manipulated by other code