]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/shotgun.qc
Create a model list
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / shotgun.qc
index d61a2521dd2894f87e61c620e6d902cc650baa7b..814d5730368d3ec40c1bb3c405efee9a492d001e 100644 (file)
@@ -74,7 +74,7 @@ void W_Shotgun_Attack(float isprimary)
 
        // muzzle flash for 1st person view
        flash = spawn();
-       setmodel(flash, "models/uziflash.md3"); // precision set below
+       setmodel(flash, MDL_SHOTGUN_MUZZLEFLASH); // precision set below
        flash.think = SUB_Remove;
        flash.nextthink = time + 0.06;
        flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
@@ -286,10 +286,6 @@ float W_Shotgun(float req)
                }
                case WR_INIT:
                {
-                       precache_model("models/uziflash.md3");
-                       precache_model(W_Model("g_shotgun.md3"));
-                       precache_model(W_Model("v_shotgun.md3"));
-                       precache_model(W_Model("h_shotgun.iqm"));
                        precache_sound("misc/itempickup.wav");
                        precache_sound(W_Sound("shotgun_fire"));
                        precache_sound(W_Sound("shotgun_melee"));