// muzzle flash for 1st person view
flash = spawn();
- setmodel(flash, "models/uziflash.md3"); // precision set below
+ setmodel(flash, MDL_SHOTGUN_MUZZLEFLASH); // precision set below
flash.think = SUB_Remove;
flash.nextthink = time + 0.06;
flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
}
case WR_INIT:
{
- precache_model("models/uziflash.md3");
- precache_model(W_Model("g_shotgun.md3"));
- precache_model(W_Model("v_shotgun.md3"));
- precache_model(W_Model("h_shotgun.iqm"));
precache_sound("misc/itempickup.wav");
precache_sound(W_Sound("shotgun_fire"));
precache_sound(W_Sound("shotgun_melee"));