actor.(weaponentity).tuba_instrument = 0;
}
-SPECTATE_COPY()
-{
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- this.(weaponentity).tuba_instrument = spectatee.(weaponentity).tuba_instrument;
- }
-}
METHOD(Tuba, wr_reload, void(Tuba this, entity actor, .entity weaponentity))
{
// switch to alternate instruments :)
const int TUBA_MAX = 27;
const int TUBA_INSTRUMENTS = 3;
-entityclass(Tuba);
-class(Tuba) .int note;
-class(Tuba) .bool tuba_attenuate;
-class(Tuba) .float tuba_volume;
-class(Tuba) .float tuba_volume_initial;
-
int Tuba_PitchStep;
void tubasound(entity e, bool restart)