}
}
-METHOD(Vaporizer, wr_aim, void(entity thiswep, entity actor))
+METHOD(Vaporizer, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
{
if(actor.(thiswep.ammo_field) > 0)
PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, 1000000, 0, 1, false);