]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/vortex.qc
Merge branch 'master' into Mario/snake
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / vortex.qc
index 3aa17e526d566f02734a72dd2d9cb7cbb753a35a..8584b8ab91147db1932d3648ff354e22e685348d 100644 (file)
@@ -77,7 +77,7 @@ void SendCSQCVortexBeamParticle(float charge) {
 }
 
 void W_Vortex_Attack(float issecondary)
-{
+{SELFPARAM();
        float mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, myammo, charge;
 
        mydmg = WEP_CVAR_BOTH(vortex, !issecondary, damage);
@@ -103,10 +103,10 @@ void W_Vortex_Attack(float issecondary)
        mydmg *= charge;
        myforce *= charge;
 
-       W_SetupShot(self, true, 5, W_Sound("nexfire"), CH_WEAPON_A, mydmg);
+       W_SetupShot(self, true, 5, SND(NEXFIRE), CH_WEAPON_A, mydmg);
        if(charge > WEP_CVAR(vortex, charge_animlimit) && WEP_CVAR(vortex, charge_animlimit)) // if the Vortex is overcharged, we play an extra sound
        {
-               sound(self, CH_WEAPON_B, W_Sound("nexcharge"), VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM);
+               sound(self, CH_WEAPON_B, SND_NEXCHARGE, VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM);
        }
 
        yoda = 0;
@@ -133,7 +133,7 @@ void spawnfunc_weapon_vortex(void); // defined in t_items.qc
 
 .float vortex_chargepool_pauseregen_finished;
 bool W_Vortex(int req)
-{
+{SELFPARAM();
        float dt;
        float ammo_amount;
        switch(req)
@@ -253,15 +253,6 @@ bool W_Vortex(int req)
                }
                case WR_INIT:
                {
-                       precache_model("models/nexflash.md3");
-                       precache_model(W_Model("g_nex.md3"));
-                       precache_model(W_Model("v_nex.md3"));
-                       precache_model(W_Model("h_nex.iqm"));
-                       precache_sound(W_Sound("nexfire"));
-                       precache_sound(W_Sound("nexcharge"));
-                       precache_sound(W_Sound("nexwhoosh1"));
-                       precache_sound(W_Sound("nexwhoosh2"));
-                       precache_sound(W_Sound("nexwhoosh3"));
                        VORTEX_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -302,7 +293,7 @@ bool W_Vortex(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -320,7 +311,7 @@ bool W_Vortex(int req)
 #ifdef CSQC
 float autocvar_g_balance_vortex_secondary = 0; // WEAPONTODO
 bool W_Vortex(int req)
-{
+{SELFPARAM();
        switch(req)
        {
                case WR_IMPACTEFFECT:
@@ -329,13 +320,12 @@ bool W_Vortex(int req)
                        org2 = w_org + w_backoff * 6;
                        pointparticles(particleeffectnum(EFFECT_VORTEX_IMPACT), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("neximpact"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, SND_NEXIMPACT, VOL_BASE, ATTN_NORM);
 
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound(W_Sound("neximpact"));
                        if(autocvar_cl_reticle && autocvar_cl_reticle_weapon)
                        {
                                precache_pic("gfx/reticle_nex");