#endif
#endif
#ifdef IMPLEMENTATION
-#ifdef SVQC
-spawnfunc(weapon_vortex) { weapon_defaultspawnfunc(this, WEP_VORTEX); }
-spawnfunc(weapon_nex) { spawnfunc_weapon_vortex(this); }
+REGISTER_NET_TEMP(TE_CSQC_VORTEXBEAMPARTICLE)
+
+#if defined(SVQC)
void SendCSQCVortexBeamParticle(float charge) {
vector v;
v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte(MSG_BROADCAST, TE_CSQC_VORTEXBEAMPARTICLE);
+ WriteHeader(MSG_BROADCAST, TE_CSQC_VORTEXBEAMPARTICLE);
WriteCoord(MSG_BROADCAST, w_shotorg.x);
WriteCoord(MSG_BROADCAST, w_shotorg.y);
WriteCoord(MSG_BROADCAST, w_shotorg.z);
WriteCoord(MSG_BROADCAST, v.z);
WriteByte(MSG_BROADCAST, bound(0, 255 * charge, 255));
}
+#elif defined(CSQC)
+NET_HANDLE(TE_CSQC_VORTEXBEAMPARTICLE, bool isNew)
+{
+ vector shotorg, endpos;
+ float charge;
+ shotorg.x = ReadCoord(); shotorg.y = ReadCoord(); shotorg.z = ReadCoord();
+ endpos.x = ReadCoord(); endpos.y = ReadCoord(); endpos.z = ReadCoord();
+ charge = ReadByte() / 255.0;
+
+ pointparticles(EFFECT_VORTEX_MUZZLEFLASH, shotorg, normalize(endpos - shotorg) * 1000, 1);
+
+ //draw either the old v2.3 beam or the new beam
+ charge = sqrt(charge); // divide evenly among trail spacing and alpha
+ particles_alphamin = particles_alphamax = particles_fade = charge;
+
+ if(!MUTATOR_CALLHOOK(Particles_VortexBeam, shotorg, endpos))
+ if(autocvar_cl_particles_oldvortexbeam && (getstati(STAT_ALLOW_OLDVORTEXBEAM) || isdemo()))
+ WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum(EFFECT_VORTEX_BEAM_OLD), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
+ else
+ WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum(EFFECT_VORTEX_BEAM), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
+ return true;
+}
+#endif
+
+#ifdef SVQC
+spawnfunc(weapon_vortex) { weapon_defaultspawnfunc(this, WEP_VORTEX); }
+spawnfunc(weapon_nex) { spawnfunc_weapon_vortex(this); }
void W_Vortex_Attack(Weapon thiswep, float issecondary)
{SELFPARAM();