]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/wepent.qc
Refactor game rules
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / wepent.qc
index 44a9d71f8b428c787fe34fd53b95a589ea56a98d..8d74a7b3272ffc2da3ef3650fff42a223357cf16 100644 (file)
@@ -4,21 +4,6 @@
        var = x; \
 MACRO_END
 
-/** the engine player name strings are mutable! */
-#define WEPENT_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
-       if (var) strunzone(var); \
-       var = strzone(x); \
-MACRO_END
-
-.int w_sv_entnum;
-.Weapon w_m_switchweapon;
-.Weapon w_m_switchingweapon;
-.Weapon w_m_weapon;
-//.float w_weapon_nextthink;
-.float w_m_alpha;
-.float w_vortex_charge;
-.int w_m_gunalign;
-
 // #define PROP(public, fld, set, sv, cl)
 #define WEPENT_NETPROPS(PROP) PROP(false, sv_entnum, WEPENT_SET_NORMAL, {}, {}) /* sentinel */ \
        PROP(false, m_switchweapon, WEPENT_SET_NORMAL, \
@@ -34,8 +19,8 @@ MACRO_END
        { (viewmodels[this.m_wepent_slot]).activeweapon = Weapons_from(ReadByte()); }) \
     \
     PROP(false, m_alpha, WEPENT_SET_NORMAL, \
-       { WriteByte(chan, this.m_alpha * 16); }, \
-       { (viewmodels[this.m_wepent_slot]).alpha = ReadByte() / 16; }) \
+       { WriteByte(chan, rint(bound(-1, 254 * this.m_alpha, 254) - -1)); }, \
+       { (viewmodels[this.m_wepent_slot]).alpha = (ReadByte() + -1) / 254; }) \
     \
     PROP(false, vortex_charge, WEPENT_SET_NORMAL, \
        { WriteByte(chan, this.vortex_charge * 16); }, \
@@ -44,6 +29,18 @@ MACRO_END
     PROP(false, m_gunalign, WEPENT_SET_NORMAL, \
        { WriteByte(chan, this.m_gunalign); }, \
        { (viewmodels[this.m_wepent_slot]).m_gunalign = ReadByte(); }) \
+    \
+    PROP(false, porto_v_angle_held, WEPENT_SET_NORMAL, \
+       { WriteByte(chan, this.porto_v_angle_held); if(this.porto_v_angle_held) { \
+                WriteAngle(chan, this.porto_v_angle.x); WriteAngle(chan, this.porto_v_angle.y); \
+               } }, \
+       { (viewmodels[this.m_wepent_slot]).angles_held_status = ReadByte(); if((viewmodels[this.m_wepent_slot]).angles_held_status) { \
+               (viewmodels[this.m_wepent_slot]).angles_held_x = ReadAngle(); (viewmodels[this.m_wepent_slot]).angles_held_y = ReadAngle(); (viewmodels[this.m_wepent_slot]).angles_held_z = 0; } \
+               else { (viewmodels[this.m_wepent_slot]).angles_held = '0 0 0'; } }) \
+    \
+    PROP(false, tuba_instrument, WEPENT_SET_NORMAL, \
+       { WriteByte(chan, this.tuba_instrument); }, \
+       { (viewmodels[this.m_wepent_slot]).tuba_instrument = ReadByte(); }) \
     \
        /**/
 
@@ -72,7 +69,7 @@ MACRO_END
                        WriteHeader(chan, ENT_CLIENT_WEPENT);
                else
                        WriteHeader(chan, CLIENT_WEPENT);
-               .entity weaponentity = this.weaponentity_fld;
+               .entity weaponentity = this.owner.weaponentity_fld;
                WriteByte(chan, weaponslot(weaponentity));
                WriteShort(chan, sf);
                int i = 0;
@@ -92,12 +89,22 @@ MACRO_END
                return _wepent_send(this, to, sf, MSG_ENTITY);
        }
 
-       void wepent_update(entity this)
+       void wepent_think(entity this)
        {
+               if(wasfreed(this.owner) || !this.owner)
+               {
+                       delete(this);
+                       return;
+               }
+
+               this.nextthink = time;
+
+               entity o = this.owner;
+
                int i = 0;
                #define X(public, fld, set, sv, cl) { \
-                       if (this.w_##fld != this.fld) { \
-                               set(this.w_##fld, this.fld); \
+                       if (this.fld != o.fld) { \
+                               set(this.fld, o.fld); \
                                this.SendFlags |= BIT(i); \
                        } \
                        i += 1; \
@@ -106,9 +113,22 @@ MACRO_END
        #undef X
        }
 
+       bool wepent_customize(entity this, entity client)
+       {
+               //entity e = WaypointSprite_getviewentity(client);
+               .entity weaponentity = this.owner.weaponentity_fld;
+               return client.(weaponentity) == this.owner;
+       }
+
        void wepent_link(entity wep)
        {
-               Net_LinkEntity(wep, false, 0, wepent_send);
+               entity e = new(wepent_sender);
+               e.owner = wep;
+               setthink(e, wepent_think);
+               e.nextthink = time;
+               //e.drawonlytoclient = wep.owner;
+               setcefc(e, wepent_customize);
+               Net_LinkEntity(e, false, 0, wepent_send);
        }
 
 #endif
@@ -117,7 +137,9 @@ MACRO_END
 
        bool ReadWepent(entity this)
        {
-               this.m_wepent_slot = ReadByte();
+               int slot = ReadByte();
+               this.m_wepent_slot = slot;
+               viewmodels[slot].m_wepent_slot = slot;
                int sf = ReadShort();
                int i = 0;
                #define X(public, fld, set, sv, cl) { \
@@ -134,10 +156,7 @@ MACRO_END
        NET_HANDLE(ENT_CLIENT_WEPENT, bool isnew)
        {
                if (isnew)
-               {
-                       make_pure(this);
                        this.classname = "wepent_receiver";
-               }
                return ReadWepent(this);
        }