self.view_ofs = '0 0 1' * getstati(STAT_VIEWHEIGHT);
// get crouch state from the server
- if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
+ if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS.z)
self.flags &= ~FL_DUCKED;
- else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
+ else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS.z)
self.flags |= FL_DUCKED;
// get onground state from the server
self.velocity = v;
// get crouch state from the server
- if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
+ if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS.z)
self.flags &= ~FL_DUCKED;
- else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
+ else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS.z)
self.flags |= FL_DUCKED;
// get onground state from the server
#ifdef CSQCMODEL_SERVERSIDE_CROUCH
// get crouch state from the server (LAG)
- if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
+ if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS.z)
self.flags &= ~FL_DUCKED;
- else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
+ else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS.z)
self.flags |= FL_DUCKED;
#endif