* IN THE SOFTWARE.
*/
#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qc"
- #include "../client/Defs.qc"
+ #include "../dpdefs/csprogsdefs.qh"
+ #include "../client/defs.qh"
#include "../common/constants.qh"
#include "../common/stats.qh"
#include "../common/util.qh"
float pmove_onground; // weird engine flag we shouldn't really use but have to for now
vector csqcplayer_origin, csqcplayer_velocity;
-float csqcplayer_sequence, player_pmflags;
+float csqcplayer_sequence;
+int player_pmflags;
float csqcplayer_moveframe;
vector csqcplayer_predictionerroro;
vector csqcplayer_predictionerrorv;