* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
+#if defined(CSQC)
+ #include "../dpdefs/csprogsdefs.qh"
+ #include "../client/defs.qh"
+ #include "../common/constants.qh"
+ #include "../common/stats.qh"
+ #include "../common/util.qh"
+ #include "interpolate.qh"
+ #include "../client/main.qh"
+ #include "common.qh"
+ #include "cl_model.qh"
+ #include "cl_player.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
-var float autocvar_cl_movement_errorcompensation = 0;
+float autocvar_cl_movement_errorcompensation = 0;
// engine stuff
-const int REFDEFFLAG_TELEPORTED = 1;
-const int REFDEFFLAG_JUMPING = 2;
float pmove_onground; // weird engine flag we shouldn't really use but have to for now
vector csqcplayer_origin, csqcplayer_velocity;
-float csqcplayer_sequence, player_pmflags;
+float csqcplayer_sequence;
+int player_pmflags;
float csqcplayer_moveframe;
vector csqcplayer_predictionerroro;
vector csqcplayer_predictionerrorv;
return (self == csqcplayer);
}
-void(entity e, float fl) V_CalcRefdef = #640; // DP_CSQC_V_CALCREFDEF
-
void CSQCPlayer_SetCamera()
{
vector v0;