* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
+#ifndef CL_PLAYER_H
+#define CL_PLAYER_H
entity csqcplayer;
float csqcplayer_status;
// only ever READ these!
.int pmove_flags;
const int PMF_JUMP_HELD = 1;
-const int PMF_DUCKED = 4;
-const int PMF_ONGROUND = 8;
+//const int PMF_DUCKED = 4;
+//const int PMF_ONGROUND = 8;
+
+const int FL_DUCKED = 524288;
void CSQCPlayer_SetCamera();
float CSQCPlayer_PreUpdate();
float CSQCPlayer_PostUpdate();
float CSQCPlayer_IsLocalPlayer();
+#endif