* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
+#ifndef CL_PLAYER_H
+#define CL_PLAYER_H
entity csqcplayer;
float csqcplayer_status;
//const int PMF_DUCKED = 4;
//const int PMF_ONGROUND = 8;
+const int FL_DUCKED = 524288;
+
void CSQCPlayer_SetCamera();
float CSQCPlayer_PreUpdate();
float CSQCPlayer_PostUpdate();
float CSQCPlayer_IsLocalPlayer();
+#endif