-const int STAT_HEALTH = 0;
-const int STAT_WEAPONMODEL = 2;
-const int STAT_AMMO = 3;
-const int STAT_ARMOR = 4;
-const int STAT_WEAPONFRAME = 5;
-const int STAT_SHELLS = 6;
-const int STAT_NAILS = 7;
-const int STAT_ROCKETS = 8;
-const int STAT_CELLS = 9;
-const int STAT_ACTIVEWEAPON = 10;
-const int STAT_TOTALSECRETS = 11;
-const int STAT_TOTALMONSTERS = 12;
-const int STAT_SECRETS = 13;
-const int STAT_MONSTERS = 14;
-const int STAT_ITEMS = 15;
-const int STAT_VIEWHEIGHT = 16;
+//const int STAT_HEALTH = 0;
+//const int STAT_WEAPONMODEL = 2;
+//const int STAT_AMMO = 3;
+//const int STAT_ARMOR = 4;
+//const int STAT_WEAPONFRAME = 5;
+//const int STAT_SHELLS = 6;
+//const int STAT_NAILS = 7;
+//const int STAT_ROCKETS = 8;
+//const int STAT_CELLS = 9;
+//const int STAT_ACTIVEWEAPON = 10;
+//const int STAT_TOTALSECRETS = 11;
+//const int STAT_TOTALMONSTERS = 12;
+//const int STAT_SECRETS = 13;
+//const int STAT_MONSTERS = 14;
+//const int STAT_ITEMS = 15;
+//const int STAT_VIEWHEIGHT = 16;