]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/ecs/systems/physics.qc
Merge branch 'master' into Mario/campaign_mapinfo_fix_v2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / ecs / systems / physics.qc
index ae5f119e7fe8db0eea039a57032af553cd4d7d24..f73ade3d12ea58ea6f5652554909505c0a335f79 100644 (file)
@@ -193,8 +193,8 @@ void sys_phys_simulate(entity this, float dt)
                // this mimics quakeworld code
                if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) {
                        vector yawangles = '0 1 0' * this.v_angle.y;
-                       makevectors(yawangles);
-                       vector forward = v_forward;
+                       vector forward, right, up;
+                       MAKE_VECTORS(yawangles, forward, right, up);
                        vector spot = this.origin + 24 * forward;
                        spot_z += 8;
                        traceline(spot, spot, MOVE_NOMONSTERS, this);
@@ -210,10 +210,12 @@ void sys_phys_simulate(entity this, float dt)
                        }
                }
        }
-       makevectors(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1')));
-       // wishvel = v_forward * PHYS_CS(this).movement.x + v_right * PHYS_CS(this).movement.y + v_up * PHYS_CS(this).movement.z;
-       vector wishvel = v_forward * PHYS_CS(this).movement.x
-           + v_right * PHYS_CS(this).movement.y
+
+       vector forward, right, up;
+       MAKE_VECTORS(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1')), forward, right, up);
+       // wishvel = forward * PHYS_CS(this).movement.x + right * PHYS_CS(this).movement.y + up * PHYS_CS(this).movement.z;
+       vector wishvel = forward * PHYS_CS(this).movement.x
+           + right * PHYS_CS(this).movement.y
            + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1);
        if (this.com_phys_water) {
                if (PHYS_INPUT_BUTTON_CROUCH(this)) {