]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/ecs/systems/physics.qc
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / ecs / systems / physics.qc
index 8646b29cc983827a48be0387de3373d8f3295bf9..0c18e58cf8a577335f67526aae0412c52534ad73 100644 (file)
@@ -15,7 +15,7 @@ void sys_phys_update(entity this, float dt)
        sys_in_update(this, dt);
 
        sys_phys_fix(this, dt);
-       if (sys_phys_override(this)) { return; } sys_phys_monitor(this);
+       if (sys_phys_override(this, dt)) { return; } sys_phys_monitor(this, dt);
 
        this.buttons_old = PHYS_INPUT_BUTTON_MASK(this);
        this.movement_old = this.movement;
@@ -26,7 +26,7 @@ void sys_phys_update(entity this, float dt)
        sys_phys_pregame_hold(this);
 
        if (IS_SVQC) {
-               if (PHYS_MOVETYPE(this) == MOVETYPE_NONE) { return; }
+               if (this.move_movetype == MOVETYPE_NONE) { return; }
                // when we get here, disableclientprediction cannot be 2
                this.disableclientprediction = (this.move_qcphysics) ? -1 : 0;
        }
@@ -41,7 +41,7 @@ void sys_phys_update(entity this, float dt)
 
 // conveyors: first fix velocity
        if (this.conveyor.state) { this.velocity -= this.conveyor.movedir; }
-       MUTATOR_CALLHOOK(PlayerPhysics, this);
+       MUTATOR_CALLHOOK(PlayerPhysics, this, dt);
 
        if (!IS_PLAYER(this)) {
                sys_phys_spectator_control(this);
@@ -62,6 +62,8 @@ void sys_phys_update(entity this, float dt)
                goto end;
        }
 
+       PM_check_slick(this);
+
        if (IS_SVQC && !PHYS_FIXANGLE(this)) { this.angles = '0 1 0' * this.v_angle.y; }
        if (IS_PLAYER(this)) {
                if (IS_ONGROUND(this)) {
@@ -84,11 +86,11 @@ void sys_phys_update(entity this, float dt)
                        PHYS_TELEPORT_TIME(this) = 0;
                        PHYS_WATERJUMP_TIME(this) = 0;
                }
-       } else if (MUTATOR_CALLHOOK(PM_Physics, this, maxspeed_mod)) {
+       } else if (MUTATOR_CALLHOOK(PM_Physics, this, maxspeed_mod, dt)) {
                // handled
-       } else if (PHYS_MOVETYPE(this) == MOVETYPE_NOCLIP
-           || PHYS_MOVETYPE(this) == MOVETYPE_FLY
-           || PHYS_MOVETYPE(this) == MOVETYPE_FLY_WORLDONLY
+       } else if (this.move_movetype == MOVETYPE_NOCLIP
+           || this.move_movetype == MOVETYPE_FLY
+           || this.move_movetype == MOVETYPE_FLY_WORLDONLY
            || MUTATOR_CALLHOOK(IsFlying, this)) {
                this.com_phys_friction = PHYS_FRICTION(this);
                this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod;
@@ -115,7 +117,7 @@ void sys_phys_update(entity this, float dt)
                this.com_phys_ladder = false;
                this.com_phys_gravity = '0 0 0';
        } else if (ITEMS_STAT(this) & IT_USING_JETPACK) {
-               PM_jetpack(this, maxspeed_mod);
+               PM_jetpack(this, maxspeed_mod, dt);
        } else if (IS_ONGROUND(this)) {
                if (!WAS_ONGROUND(this)) {
                        emit(phys_land, this);
@@ -158,9 +160,6 @@ void sys_phys_update(entity this, float dt)
 /** for players */
 void sys_phys_simulate(entity this, float dt)
 {
-       const vector g = -this.com_phys_gravity;
-       const bool jump = this.com_in_jump;
-
        if (!this.com_phys_ground && !this.com_phys_air) {
                // noclipping
                // flying
@@ -170,6 +169,7 @@ void sys_phys_simulate(entity this, float dt)
                UNSET_ONGROUND(this);
 
                if (this.com_phys_friction_air) {
+                       const vector g = -this.com_phys_gravity;
                        this.velocity_z += g.z / 2;
                        this.velocity = this.velocity * (1 - dt * this.com_phys_friction);
                        this.velocity_z += g.z / 2;
@@ -179,7 +179,7 @@ void sys_phys_simulate(entity this, float dt)
        if (this.com_phys_water) {
                // water jump only in certain situations
                // this mimics quakeworld code
-               if (jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) {
+               if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) {
                        vector yawangles = '0 1 0' * this.v_angle.y;
                        makevectors(yawangles);
                        vector forward = v_forward;
@@ -215,7 +215,7 @@ void sys_phys_simulate(entity this, float dt)
        }
        if (this.com_phys_ladder) {
                if (this.viewloc) {
-                       wishvel.z = this.oldmovement.x;
+                       wishvel.z = this.movement_old.x;
                }
                if (this.ladder_entity.classname == "func_water") {
                        float f = vlen(wishvel);
@@ -263,7 +263,7 @@ void sys_phys_simulate(entity this, float dt)
                                airaccel += (this.com_phys_acc_rate_air_stop - airaccel) * max(0, -(curdir * wishdir));
                        }
                        // note that for straight forward jumping:
-                       // step = accel * PHYS_INPUT_TIMELENGTH * wishspeed0;
+                       // step = accel * dt * wishspeed0;
                        // accel  = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
                        // -->
                        // dv/dt = accel * maxspeed (when slow)
@@ -288,15 +288,15 @@ void sys_phys_simulate(entity this, float dt)
                        // !CPM
 
                        if (PHYS_WARSOWBUNNY_TURNACCEL(this) && accelerating && this.movement.y == 0 && this.movement.x != 0) {
-                               PM_AirAccelerate(this, wishdir, wishspeed2);
+                               PM_AirAccelerate(this, dt, wishdir, wishspeed2);
                        } else {
                                float sidefric = maxairspd ? (PHYS_AIRACCEL_SIDEWAYS_FRICTION(this) / maxairspd) : 0;
-                               PM_Accelerate(this, wishdir, wishspeed, wishspeed0, airaccel, airaccelqw,
+                               PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed0, airaccel, airaccelqw,
                                        PHYS_AIRACCEL_QW_STRETCHFACTOR(this), sidefric, PHYS_AIRSPEEDLIMIT_NONQW(this));
                        }
 
                        if (PHYS_AIRCONTROL(this)) {
-                               CPM_PM_Aircontrol(this, wishdir, wishspeed2);
+                               CPM_PM_Aircontrol(this, dt, wishdir, wishspeed2);
                        }
                }
        } else {
@@ -318,7 +318,7 @@ void sys_phys_simulate(entity this, float dt)
                                }
 
                                // holding jump button swims upward slowly
-                               if (jump && !this.viewloc) {
+                               if (this.com_in_jump && !this.viewloc) {
                                        // was:
                                        // lava: 50
                                        // slime: 80
@@ -338,7 +338,7 @@ void sys_phys_simulate(entity this, float dt)
                                }
                        } else {
                                // water acceleration
-                               PM_Accelerate(this, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0);
+                               PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0);
                        }
                        return;
                }
@@ -391,7 +391,7 @@ void sys_phys_simulate(entity this, float dt)
                }
 
                if (IS_CSQC ? PHYS_WATERJUMP_TIME(this) <= 0 : time >= PHYS_TELEPORT_TIME(this)) {
-                       PM_Accelerate(this, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0);
+                       PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0);
                }
        }
 }