if(isplayer && time > e.csqcmodel_nextforcedupdate)
{
e.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
- e.csqcmodel_nextforcedupdate = time + CSQCPLAYER_FORCE_UPDATES * (0.5 + random()); // ensure about 4 origin sends per sec
+ e.csqcmodel_nextforcedupdate = time + (1 / (CSQCPLAYER_FORCE_UPDATES)) * (0.5 + random()); // ensure about 4 origin sends per sec
}
#endif