.int Version; // deprecated, use SendFlags
.int SendFlags;
.bool(entity to, int sendflags) SendEntity;
+ /** return false to remove from the client */
.bool(entity this, entity to, int sendflags) SendEntity3;
bool SendEntity_self(entity to, int sendflags) { return self.SendEntity3(self, to, sendflags); }
if (dt)
{
e.nextthink = time + dt;
- e.think = SUB_Remove;
+ e.think = SUB_Remove_self;
}
}
+ void Net_UnlinkEntity(entity e)
+ {
+ e.SendEntity = func_null;
+ }
+
.void() uncustomizeentityforclient;
.float uncustomizeentityforclient_set;
#ifdef CSQC
#define Net_Accept(classname) \
- do \
+ MACRO_BEGIN \
{ \
if (!this) this = new(classname); \
- } \
- while (0)
+ } MACRO_END
#define Net_Reject() \
- do \
+ MACRO_BEGIN \
{ \
if (this) remove(this); \
- } \
- while (0)
+ } MACRO_END
#define NET_HANDLE(id, param) \
bool Net_Handle_##id(entity this, param)
#else
#define WriteHeader(to, id) \
- do \
+ MACRO_BEGIN \
{ \
if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
WriteByte(to, NET_##id.m_id); \
- } \
- while (0)
+ } MACRO_END
#endif
#ifdef CSQC
#define REGISTER_NET_LINKED(id) \
- [[accumulate]] NET_HANDLE(id, bool) \
+ [[accumulate]] NET_HANDLE(id, bool isnew) \
{ \
this = self; \
this.sourceLocFile = __FILE__; \
this.sourceLocLine = __LINE__; \
+ if (!this) isnew = true; \
} \
- REGISTER(RegisterLinkedEntities, NET, LinkedEntities, id, m_id, new(net_linked_packet)) \
+ REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
{ \
make_pure(this); \
this.netname = #id; \
#else
#define REGISTER_NET_LINKED(id) \
const bool NET_##id##_istemp = false; \
- REGISTER(RegisterLinkedEntities, NET, LinkedEntities, id, m_id, new(net_linked_packet)) \
+ REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
{ \
make_pure(this); \
this.netname = #id; \
REGISTRY(LinkedEntities, BITS(8) - 1)
#define LinkedEntities_from(i) _LinkedEntities_from(i, NULL)
-REGISTER_REGISTRY(RegisterLinkedEntities)
-REGISTRY_SORT(LinkedEntities, 0)
+REGISTER_REGISTRY(LinkedEntities)
+REGISTRY_SORT(LinkedEntities)
REGISTRY_CHECK(LinkedEntities)
STATIC_INIT(RegisterLinkedEntities_renumber)
{
#ifdef CSQC
#define REGISTER_NET_TEMP(id) \
NET_HANDLE(id, bool); \
- REGISTER(RegisterTempEntities, NET, TempEntities, id, m_id, new(net_temp_packet)) \
+ REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
{ \
make_pure(this); \
this.netname = #id; \
#else
#define REGISTER_NET_TEMP(id) \
const bool NET_##id##_istemp = true; \
- REGISTER(RegisterTempEntities, NET, TempEntities, id, m_id, new(net_temp_packet)) \
+ REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
{ \
make_pure(this); \
this.netname = #id; \
REGISTRY(TempEntities, BITS(8) - 80)
#define TempEntities_from(i) _TempEntities_from(i, NULL)
-REGISTER_REGISTRY(RegisterTempEntities)
-REGISTRY_SORT(TempEntities, 0)
+REGISTER_REGISTRY(TempEntities)
+REGISTRY_SORT(TempEntities)
REGISTRY_CHECK(TempEntities)
STATIC_INIT(RegisterTempEntities_renumber)
{
#define APPROXPASTTIME_MAX (16384 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
#define APPROXPASTTIME_RANGE (64 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
+ #if defined(CSQC)
+ #define Read_float() ReadFloat()
+ #define Read_int() ReadInt24_t()
+ #define Read_string() ReadString()
+ #elif defined(SVQC)
+ #define Write_float(to, f) WriteFloat(to, f)
+ #define Write_int(to, f) WriteInt24_t(to, f)
+ #define Write_string(to, f) WriteString(to, f)
+ #endif
+
#ifdef CSQC
+ #define ReadRegistry(r) r##_from(ReadByte())
+
entity ReadCSQCEntity()
{
int f = ReadShort();
return v;
}
+ int _ReadSByte;
+ #define ReadSByte() (_ReadSByte = ReadByte(), (_ReadSByte & BIT(7) ? -128 : 0) + (_ReadSByte & BITS(7)))
+ #define ReadFloat() ReadCoord()
+ vector ReadVector() { vector v; v.x = ReadFloat(); v.y = ReadFloat(); v.z = ReadFloat(); return v; }
+ vector ReadVector2D() { vector v; v.x = ReadFloat(); v.y = ReadFloat(); v.z = 0; return v; }
+
float ReadApproxPastTime()
{
float dt = ReadByte();
#else
const int MSG_ENTITY = 5;
+ #define WriteRegistry(r, to, it) WriteByte(to, it.m_id)
+
void WriteInt24_t(float dst, float val)
{
float v;
WriteInt24_t(dst, val.z);
}
+ #define WriteFloat(to, f) WriteCoord(to, f)
+ #define WriteVector(to, v) MACRO_BEGIN { WriteFloat(to, v.x); WriteFloat(to, v.y); WriteFloat(to, v.z); } MACRO_END
+ #define WriteVector2D(to, v) MACRO_BEGIN { WriteFloat(to, v.x); WriteFloat(to, v.y); } MACRO_END
+
// this will use the value:
// 128
// accuracy near zero is APPROXPASTTIME_MAX/(256*255)
if (msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) \
statement msg_entity = varname
#define WRITESPECTATABLE_MSG_ONE(statement) \
- do \
+ MACRO_BEGIN \
{ \
WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement); \
- } \
- while (0)
+ } MACRO_END
#define WRITESPECTATABLE(msg, statement) \
if (msg == MSG_ONE) WRITESPECTATABLE_MSG_ONE(statement); \
else \