]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/spawnfunc.qh
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / spawnfunc.qh
index 7acf965a85b113b514298b8303bf81de4eee931f..884714e3596928e9ef334c5d0efd711d21e76cf4 100644 (file)
@@ -20,41 +20,96 @@ noref bool require_spawnfunc_prefix;
 
        #define _spawnfunc_checktypes(fld) \
                if (fieldname == #fld) \
-                       if (!entityfieldassignablefromeditor(i)) LOG_FATALF("Entity field '%s' cannot be whitelisted\n", fieldname);
+                       if (!entityfieldassignablefromeditor(i)) LOG_FATALF("Entity field '%s' cannot be whitelisted", fieldname);
 #else
        #define _spawnfunc_checktypes(fld)
 #endif
        #define _spawnfunc_check(fld) \
                if (fieldname == #fld) continue;
 
-       noref bool __spawnfunc_expecting;
+       noref int __spawnfunc_expecting;
        noref entity __spawnfunc_expect;
-       bool __spawnfunc_unreachable_workaround = true;
+       noref bool __spawnfunc_unreachable_workaround = true;
+
+    .void(entity) __spawnfunc_constructor;
+    noref IntrusiveList g_spawn_queue;
+
+    #define SPAWNFUNC_INTERNAL_FIELDS(X) \
+        X(string, classname, "spawnfunc") \
+        X(string, target, string_null) \
+        X(string, target2, string_null) \
+        X(string, target3, string_null) \
+        X(string, target4, string_null) \
+        X(string, targetname, string_null) \
+        /**/
+
+    #define X(T, fld, def) .T fld, __spawnfunc_##fld;
+    SPAWNFUNC_INTERNAL_FIELDS(X)
+    #undef X
+
+    void __spawnfunc_defer(entity prototype, void(entity) constructor)
+    {
+        IL_PUSH(g_spawn_queue, prototype);
+        #define X(T, fld, def) { prototype.__spawnfunc_##fld = prototype.fld; prototype.fld = def; }
+        SPAWNFUNC_INTERNAL_FIELDS(X);
+        #undef X
+        prototype.__spawnfunc_constructor = constructor;
+    }
+
+    noref IntrusiveList g_map_entities;
+    #define __spawnfunc_spawn_all() MACRO_BEGIN \
+        g_map_entities = IL_NEW(); \
+        IL_EACH(g_spawn_queue, true, __spawnfunc_spawn(it)); \
+    MACRO_END
+#ifdef SVQC
+    void _SV_OnEntityPreSpawnFunction(entity this);
+#endif
+    void __spawnfunc_spawn(entity prototype)
+    {
+        entity e = new(clone);
+        copyentity(prototype, e);
+        IL_PUSH(g_map_entities, e);
+        #define X(T, fld, def) { e.fld = e.__spawnfunc_##fld; e.__spawnfunc_##fld = def; }
+        SPAWNFUNC_INTERNAL_FIELDS(X);
+        #undef X
+#ifdef SVQC
+        _SV_OnEntityPreSpawnFunction(e);
+        if (wasfreed(e)) {
+            return;
+        }
+#endif
+        e.__spawnfunc_constructor(e);
+    }
+
+       noref bool __spawnfunc_first;
 
        #define spawnfunc_1(id) spawnfunc_2(id, FIELDS_UNION)
        #define spawnfunc_2(id, whitelist) \
                void __spawnfunc_##id(entity this); \
                [[accumulate]] void spawnfunc_##id(entity this) \
                { \
-                       if (__spawnfunc_expecting) \
-                       { \
+                   if (!__spawnfunc_first) { \
+                __spawnfunc_first = true; \
+                static_init_early(); \
+                   } \
+                   bool dospawn = true; \
+                   if (__spawnfunc_expecting > 1) { __spawnfunc_expecting = false; } \
+                       else if (__spawnfunc_expecting) { \
                                /* engine call */ \
+                if (!g_spawn_queue) { g_spawn_queue = IL_NEW(); } \
                                __spawnfunc_expecting = false; \
                                this = __spawnfunc_expect; \
                                __spawnfunc_expect = NULL; \
-                       } \
-                       else \
-                       { \
+                dospawn = false; \
+                       } else { \
+                           /* userland call */ \
                                assert(this); \
                        } \
-                       if (!this.sourceLoc) \
-                       { \
+                       if (!this.sourceLoc) { \
                                this.sourceLoc = __FILE__ ":" STR(__LINE__); \
                        } \
-                       if (!this.spawnfunc_checked) \
-                       { \
-                               for (int i = 0, n = numentityfields(); i < n; ++i) \
-                               { \
+                       if (!this.spawnfunc_checked) { \
+                               for (int i = 0, n = numentityfields(); i < n; ++i) { \
                                        string value = getentityfieldstring(i, this); \
                                        string fieldname = entityfieldname(i); \
                                        whitelist(_spawnfunc_checktypes) \
@@ -62,11 +117,18 @@ noref bool require_spawnfunc_prefix;
                                        if (fieldname == "") continue; \
                                        FIELDS_COMMON(_spawnfunc_check) \
                                        whitelist(_spawnfunc_check) \
-                                       LOG_WARNINGF(_("Entity field %s.%s (%s) is not whitelisted. If you believe this is an error, please file an issue.\n"), #id, fieldname, value); \
+                                       LOG_WARNF(_("Entity field %s.%s (%s) is not whitelisted. If you believe this is an error, please file an issue."), #id, fieldname, value); \
                                } \
                                this.spawnfunc_checked = true; \
+                               if (this) { \
+                    /* not worldspawn, delay spawn */ \
+                    __spawnfunc_defer(this, __spawnfunc_##id); \
+                } else { \
+                    /* world might not be "worldspawn" */ \
+                    this.__spawnfunc_constructor = __spawnfunc_##id; \
+                } \
                        } \
-                       __spawnfunc_##id(this); \
+                       if (dospawn) { __spawnfunc_##id(this); } \
                        if (__spawnfunc_unreachable_workaround) return; \
                } \
                void __spawnfunc_##id(entity this)
@@ -134,6 +196,7 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, loddistance1) \
                FIELD_SCALAR(fld, lodmodel1) \
                FIELD_SCALAR(fld, ltime) \
+               FIELD_SCALAR(fld, map) \
                FIELD_SCALAR(fld, mdl) \
                FIELD_SCALAR(fld, message2) \
                FIELD_SCALAR(fld, message) \
@@ -165,8 +228,10 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, sound1) \
                FIELD_SCALAR(fld, sounds) \
                FIELD_SCALAR(fld, spawnflags) \
+               FIELD_SCALAR(fld, spawnmob) \
                FIELD_SCALAR(fld, speed) \
                FIELD_SCALAR(fld, strength) \
+               FIELD_SCALAR(fld, style) \
                FIELD_SCALAR(fld, target2) \
                FIELD_SCALAR(fld, target3) \
                FIELD_SCALAR(fld, target4) \
@@ -183,10 +248,13 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, warpzone_fadeend) \
                FIELD_SCALAR(fld, warpzone_fadestart) \
                FIELD_SCALAR(fld, weapon) \
+               FIELD_SCALAR(fld, worldtype) \
                FIELD_VEC(fld, absmax) \
                FIELD_VEC(fld, absmin) \
                FIELD_VEC(fld, angles) \
                FIELD_VEC(fld, avelocity) \
+               FIELD_VEC(fld, color) \
+               FIELD_VEC(fld, mangle) \
                FIELD_VEC(fld, maxs) \
                FIELD_VEC(fld, maxs) \
                FIELD_VEC(fld, mins) \